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new smart library for FS9

PostPosted: Sat May 25, 2013 4:28 am
by Aldo Della Vedova
Hi to everybody :)
hoping it should be usefull to scenery developpers, I'm opening this new topic ... and sorry for delay
This objects library, made ​​with GMax and without adding new textures :o (using the standard Generic Building), just contents more than hondred models, but it is :arrow: implemented in time. The library is builded for SBuilder but I think can safely be used by other work packages.

Find below the links that refer to the procedure and use the files that allow you to have updates.
https://dl.dropboxusercontent.com/u/388 ... update.pdf (procedure)
https://dl.dropboxusercontent.com/u/388 ... houses.BGL (bgl updated the houses)
https://dl.dropboxusercontent.com/u/388 ... others.BGL (bgl updated the other models)
https://dl.dropboxusercontent.com/u/388 ... _dva51.jpg (report updated images)
https://dl.dropboxusercontent.com/u/388 ... _Codes.txt (codes list with pictures address)

as they are added to other models, I will not fail to report the following information all here let me thank the support received
:violin: Vic Dabor, Renato and GianP, Gianluca and Harry Urben.
good sceneries
:icon-wink: Aldo

Re: new smart library for FS9

PostPosted: Mon May 27, 2013 10:04 am
by Bass
This is very complex to us "unknower" flyers :mrgreen:

What a work you all are doing :shock:

Pictures please with an Italian :violin:

Re: new smart library for FS9

PostPosted: Tue Jun 25, 2013 2:55 pm
by Aldo Della Vedova
:) hello to all, and to scenery developers in Particular ;)
some other added ...
good sceneries
;) Aldo

https://dl.dropboxusercontent.com/u/388 ... ibrary.WMV

Image
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Re: new smart library for FS9

PostPosted: Tue Jun 25, 2013 4:01 pm
by Fozzer
I just wondered if they are compatible with the Ez-Scenery Object Library, which also includes all the objects in the default FS 2004 Object Library?
If so, they will be a welcome addition!

Paul....Ez-Scenery and LAGO FSE scenery designers.

http://www.abacuspub.com/shop/index.php ... cts_id=120

P.S. Tunnels will be very welcome!...eg:The dual tunnels over Highway 101, leading from Golden Gate Bridge to Marin County, California!

Re: new smart library for FS9

PostPosted: Wed Jun 26, 2013 3:39 am
by Aldo Della Vedova
Fozzer wrote: ... compatible with ...

:) Hi Frozzer/Paul
I don't think any incompatibility with other sceneries/packages/libraries: all these models are created with GMax using the textures already present in the simulator (Generic Buildings system). of course, the used polygons are not very few ... but this is what you can get from "my convent" :D
Thanks in advance for the use feed-back
bye
;) Aldo

Re: new smart library for FS9

PostPosted: Wed Jul 17, 2013 9:24 am
by Aldo Della Vedova

Re: new smart library for FS9

PostPosted: Fri Sep 06, 2013 7:13 am
by Aldo Della Vedova
hello, scenery creators and not to <<s
cue after cue, a paraglider is added...
the next
:) Aldo
https://dl.dropboxusercontent.com/u/388 ... pendio.WMV
PS:
thanks in advance to all simmers who want to give me their feedback,
whatever it is :!:

Re: new smart library for FS9

PostPosted: Mon Sep 23, 2013 5:28 am
by Aldo Della Vedova
:) greetings to all, and particularly to the scenery makers
Just to inform you of some added models in the library
https://dl.dropboxusercontent.com/u/388 ... _dva51.jpg
<<q have your nice scenery
;) Aldo

Re: new smart library for FS9

PostPosted: Tue Oct 08, 2013 10:26 am
by Aldo Della Vedova
oops!
I made a mistake :oops: , posting a reply of this topic on topic of VFR on Lario ! sorry for that
viewtopic.php?f=20&t=166202&p=1247898#p1247898
bye
Aldo

Re: new smart library for FS9

PostPosted: Sun Oct 27, 2013 10:58 am
by Aldo Della Vedova
Hi! to scenery-makers and not :)
just to inform of any additions to the library ... a cross mountain (taking a cue from the top Cornizzolo mountain, Italy) and a church (inspired by St. Margaret, Codevigo Italy)
the next
;) Aldo

for the interested ...
https://dl.dropboxusercontent.com/u/388 ... d99180.jpg
https://dl.dropboxusercontent.com/u/388 ... 071e94.jpg

Re: new smart library for FS9

PostPosted: Sat Nov 02, 2013 2:13 pm
by Aldo Della Vedova
Hi :)
inform you of some "almost-new" added: the three existing churches, but with the bell tower on opposite hand and a rural house, a little bit dilapidated/without lights
the next
;) Aldo
PS: I thought for any bell tower adding ... without a church, but I'm afraid of low interest, otherwise :arrow: let me know

for those who want to have a look
https://dl.dropboxusercontent.com/u/388 ... 2a60e7.jpg
https://dl.dropboxusercontent.com/u/388 ... f37e3a.jpg
https://dl.dropboxusercontent.com/u/388 ... 288c0c.jpg
https://dl.dropboxusercontent.com/u/388 ... a023cb.jpg

Re: new smart library for FS9

PostPosted: Fri Dec 13, 2013 6:09 am
by Aldo Della Vedova
Greetings to all, especially to the scenery developers :)
inform you of additions to the library: some vertical tank, a greenhouse, an EU flag, a shed, a few cars and bikes ...

for the ones who want to take a look overall:
https://dl.dropboxusercontent.com/u/388 ... _dva51.jpg

bye
;) Aldo

Re: new smart library for FS9

PostPosted: Sat Feb 01, 2014 5:55 pm
by Aldo Della Vedova
Simviation friends :) and scenery makers in particular :D
inform you that, due to problems encountered in the cloud DropBox,
from today in the portal Tuttovola.com > Downloads> Flight Simulator> Library dva51
all the material for management of "dva51" library is available, alternatively the original addresses.
Thanks in advance to all the ones, using the material, they will want to add their suggestions
(... with moderation :lol: )
hello
;) Aldo

Re: new smart library for FS9

PostPosted: Wed Feb 05, 2014 4:49 pm
by Aldo Della Vedova
hello to all :)
to limit the "decay" of the frame-rate , resulting when large use of objects in the scenaries , we had a general revision of the objects of the "library dva51 " , using a LOD ( maximum distance viewing ) different from the standard and variable between 5 and 13.
A big number of models currently in the library (in the two files "obj_LIB_houses.BGL" and "LIB_others.BGL" ) have been updated with the criteria mentioned above, so that the user does not need to do is replace the only two BGL, all your applications made ??will remain unchanged, except for the disappearance of the models at a certain distance (variable between 2.5 and about 5 km ). Note that, before this change, all models become invisible (and thus load the frame-rate of the simulator ) only from much larger distances .
MODIFICATION IS ALREADY OPERATIVE AND APPLIED ON ALMOST ALL MODELS

For those interested, carry a multiplication table that expresses the values ??of the disappearance of a building (30x10 m) obtained from a test work, increasing the elevation :
level disappearance
LOD meters
13 -> 1841
12 -> 2000
11 -> 2185
10 -> 2403
9 -> 2673
8 -> 3011
7 -> 3445
STD
>50000' -> 15065
greeting
;) Aldo

PS: big thank to Mario Noriega :clap: , to the wide availability and the suggestions received

Re: new smart library for FS9

PostPosted: Thu Mar 06, 2014 5:25 pm
by Aldo Della Vedova
Hi to all the "scenery makers" :)
informing of some model added to the library (hedge pieces, a small bridge and a man "taxiway indicator" ...)
bye
;) Aldo

https://dl.dropboxusercontent.com/u/388 ... 9babda.jpg
https://dl.dropboxusercontent.com/u/388 ... faa5c8.jpg
https://dl.dropboxusercontent.com/u/388 ... f6e68e.jpg