I really think that if LAGO used the FSSE concept and mixed it with the FSSC (or Airport & Scenery Designer by Abacus) concept and allow it to exported to .BGL, I thing they would have one hell of a hit in sales!!!
Imagine being able to create your own airport with runway, tarmac, taxiways, etc. with the ease that FSSE presents, but still be able to add the ILS, NDB, VOR, GPS approaches, etc.
I would pay some damn good money for something like that!
To sum it up... FSSE + FSSC = AN AWESOME PROGRAM!
Me too. I'd also like to see .api macros supported. Imagine being able to import any .api item into FSSE for placement. Right now it's limited to the objects that come with it (some are great but others are a little lame). If I don't like say one of the houses then I go to EOD and make myself a house (just finished a cool log home) export it as an .api macro and use FSSC to put it in my scenery. FSSE gets left alone. If I could use FSSE to position my house then I'd be much more likely to do it that way for the instant perspective I get on how it looks in my scenery.
At present I don't think they even offer any add on items for FSSE. You get what you bought and that's that. After a while though people get tired of the same old stuff and learn to design their own and use other programs to do so. That's where Lago is missing out.
Proprietary stuff seems to be declining lately. Look at all the new games that come with the ability to design and modify. Hopefully Lago will get on that bandwagon and open up FSSE some.