creating scenery object

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creating scenery object

Postby Batman93210 » Sat Aug 07, 2004 6:20 pm

Hi yaw

I would like to start making my own scenery object such as hangers .

what would be a good stater program for a newbe??
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Re:  creating scenery object

Postby Stratobat » Sat Aug 07, 2004 7:43 pm

Hey Batman,

Have a look at this program :)

http://www.echos.ch/eod/

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Re:  creating scenery object

Postby Batman93210 » Sun Aug 08, 2004 5:57 pm

Thank for the suggestion on EOD. I'v downloaded it, and have been trying to figer it out
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Re:  creating scenery object

Postby Stratobat » Sun Aug 08, 2004 9:12 pm

No problem... Good luck :)

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Re:  creating scenery object

Postby Batman93210 » Sun Aug 08, 2004 9:37 pm

Hi yal

I downloaded Airports for Windows to creat scnery for FS9 to day and was working on creating a new hangr for Moffet Fild , I also downloaded FSUIPC.dll 3.3.0.0 . Now I'm getting error FSUIPC messag, do I need to pay for the FSIUPC to b able to creat scenery ? Or is that why I'm getting the error messag
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Re:  creating scenery object

Postby Stratobat » Sun Aug 08, 2004 10:05 pm

Hey Batman,

FSUIPC is a payware product, so yes, you need to pay in order to use it, but you don't need it to design scenery.

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Re:  creating scenery object

Postby Batman93210 » Sun Aug 08, 2004 11:44 pm

Ok that good .

can you give me some of the in and outs in scenery design as I,m just getting started at this. I'v bee working on Moffet Filed I'v addit parking for military AI traffic ,and so I need to laren to make scenery such as some hangers.

So any help would be good togo.
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Re:  creating scenery object

Postby Stratobat » Mon Aug 09, 2004 3:18 pm

Hey Batman,

Most of what I know about scenery designing is related to CFS 2.

The hangers you can make using EOD. It may look hard, but the design below took me about 5 minutes to make. Once you have the basic design done, you can texture each part (The roof, doors and walls) by clicking on the Texture tab in the bottom left corner of the screen. You can also make the hanger crashable, so that if you fly an aircraft into it, you crash.

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Re:  creating scenery object

Postby Batman93210 » Mon Aug 09, 2004 10:16 pm

Ok I have don this allready. Os My question is how do I get it in to my flight sim FS9 , where I want it, and how can see what it looks like be for I put in FS9??
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Re:

Postby Stratobat » Tue Aug 10, 2004 4:47 pm

Hey Batman,

I don't have any experience with scenery designing in FS, but maybe this will help...

Once you have finished and have textured the EOD file, save it and compile it as a Macro. From there take the macro and place it in the Macro folder of your Scenery program. To get the macro into FS, you will need to use the macro in a scenery project. Once you have filled in all the data for where you want to place the scenery (Latitude, Longitude, Altitude and Heading), save it and then compile it. From here you can activate it using the Scenery Library in FS.

http://www.simviation.com/lair/fs2004sc.htm

how can see what it looks like be for I put in FS9??


EOD has a 3D Preview that you can use, but everything you texture will show up as one colour. In order to see how the hanger looks in FS, you would need to compile it and then look at it from within FS :-[

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I hope this helps :)

Regards,
Stratobat
Last edited by Stratobat on Tue Aug 10, 2004 4:49 pm, edited 1 time in total.
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Re:  creating scenery object

Postby Batman93210 » Tue Aug 10, 2004 9:43 pm

Hi agen

Well I'v tryed what you sed I have the hanger all don.
But I'm having a problem whith  Runing EODSetup.exe.
what is

API macro path: Location where EOD will save API files
ASD macro path: Location where EOD will save SCM files for ASD.

I dont know what these path are

also I downloaded SceneGenX Scenery Generator for FS2004

do I need this to wow!!! this maybe over my head
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Re:

Postby Stratobat » Wed Aug 11, 2004 3:06 pm

API macro path: Location where EOD will save API files
ASD macro path: Location where EOD will save SCM files for ASD.


Hey Batman,

You need to input the path into EOD under Project --> Options --> Paths :)

Create a folder inside the main EOD folder called Project-Files (Or something like that) and then create a folder called API Macro and another folder called ASD Macro. Then go into EOD and point the paths to the corresponding folders :)

Regards,
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Last edited by Stratobat on Wed Aug 11, 2004 3:11 pm, edited 1 time in total.
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Re:

Postby Batman93210 » Wed Aug 11, 2004 10:20 pm

Ok Stratobat

Thank you for your help . I got the pathways worked out I thank. One question on the paths what is scasm and where shuold I put it that could be anserd in anther way I gess
Last edited by Batman93210 on Wed Aug 11, 2004 11:03 pm, edited 1 time in total.
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Re:

Postby Stratobat » Wed Aug 11, 2004 11:08 pm

Hey Batman,

No problem :)

Scasm is a scenery assembler. I'm not sure if it's included with Airports for Windows, but I know it comes with FSSC (Flight Simulator Scenery Creator). You can also download it from the site below. Have a look in the Airport for Windows folder for scasm.exe, if it's there, then just point the Scasm path in EOD to the scasm.exe file :)

Scasm: http://www.scasm.de/

FSSC: http://www.fssc.avsim.net/

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Last edited by Stratobat on Wed Aug 11, 2004 11:17 pm, edited 1 time in total.
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Re:  creating scenery object

Postby Batman93210 » Thu Aug 12, 2004 12:05 am

Thanks

Ok I downloaded Fssc. will this work with FS9? I know that FS9 is alittle diffrent than FS200 and FS2002 ?


So I will be working on this for awhile.

Thank you agen
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