i notice it is using the fsx sdk, but i have given it the location of the fs2004 one... is that a problem? if so how could i tell it to use the fs2004 one and forget about the fsx one... i tried importing the airport and then compiling it straight away to see if it was something i was adding... it still gave the error...
any sugestions? is there a specific sdk needed for ade9x?
"ScruffyDuck Scenery Design Engine Compiling
Using FSX BglComp....
Parsing document: E:\my docs\airport creation\compiled\AYAY_ADEX_DM.xml
ERROR C2033: XML Parse Error (line, column, error)
ERROR: 31, 11, Error parsing '{c29b0f6f-9365-4448-b049-4b3d78abe798}' as hexBinary datatype.
The attribute: 'name' has an invalid value according to its data type.
ERROR C2106: Improper value string for a library object name! ({c29b0f6f-9365-4448-b049-4b3d78abe798})
ERROR C2031: Failed element parse
ERROR C2032: XML Parse Error! Element tree follows:
ERROR:
ERROR: >
ERROR:
ERROR: lon = 145.899273902178
ERROR: alt = 0.0F
ERROR: altitudeIsAgl = TRUE
ERROR: pitch = 0
ERROR: bank = 0
ERROR: heading = 48.526611328125
ERROR: imageComplexity = NORMAL
ERROR: >
ERROR:
ERROR: scale = 1.00
ERROR: >
ERROR:
ERROR C2174: Library Objects require NAME.
ERROR C2338: Failed to finalize BGL for scenery object!
ERROR C2032: XML Parse Error! Element tree follows:"