N00B

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N00B

Postby skoker » Sat Mar 20, 2010 1:56 pm

Um... how do I tell FS where to put a scenery I just made? ;D  I'm attempting to export a scenery for FS9 I just made. :)
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Re: N00B

Postby BrandonF » Sat Mar 20, 2010 2:54 pm

If you export a BGL, go to your FSX main folder, go into the Addon Scenery folder, and make a new folder. (Maybe call it whatever your scenery is called) Make a folder inside of the new folder called scenery. Place your exported BGL file in that. Start FS. You should see it updating the Scenery library or something. If it does not do this, go to the Scenery library and browse for the folder that you placed the BGL file in. (Not the one called scenery, but the one containing the scenery folder.)
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Re: N00B

Postby skoker » Sat Mar 20, 2010 3:17 pm

I mean exporting it with coordinates.  I know how to install it. ;)
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Re: N00B

Postby Hagar » Sat Mar 20, 2010 3:19 pm

Which software/utility are you using?
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Re: N00B

Postby BrandonF » Sat Mar 20, 2010 3:35 pm

[quote]I mean exporting it with coordinates.
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Re: N00B

Postby skoker » Sat Mar 20, 2010 3:53 pm

GMAX
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Re: N00B

Postby Fr. Bill » Fri Apr 02, 2010 2:23 pm

Read the SDK...

You need to create and/or edit an .xml placement file then use that to compile your scenery .mdl into a scenery .bgl file.
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Re: N00B

Postby Travis » Fri Apr 02, 2010 10:01 pm

Read the SDK...

You need to create and/or edit an .xml placement file then use that to compile your scenery .mdl into a scenery .bgl file.


. . . using BGLComp, which is the compiler you get from the Scenery SDK found here.

Place "bglcomp.exe" and "bglcomp.xsd" in the same location as your exported MDL from Gmax.  It's very handy here to have both MDLCommander and MiddleMan set up.  Export to Scenery MDL, which SHOULD give you both an MDL as well as an XML file of the same name in the location you specified.

Open the XML file.  You should see something like:

Code: Select all
<?xml version="1.0" encoding="ISO-8859-1"?>
<FSData version="9.0" xmlns:xsi='http://www.w3.org/2001/XMLSchema-instance' xsi:noNamespaceSchemaLocation="bglcomp.xsd">

      <!-- Sample object placement.  Remove comment markers to place object east of 34R at Sea Tac. -->
      <!--
      <SceneryObject lat="47 25.89" lon="-122 18.43" alt="0" pitch="0" bank="0" heading="0" altitudeIsAgl="TRUE" imageComplexity="NORMAL">
            <LibraryObject name="3C7322D14629319198FFC6A823AB59BB" scale="1.0" />
      </SceneryObject>

      -->

      <!-- Inclusion of model data.  Use the 'Name' of this object to place -->
      <!-- it in other locations.                                           -->
      <ModelData name="3C7322D14629319198FFC6A823AB59BB" sourceFile="Fan_Moving.mdl" />
</FSData>


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