ready to export

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ready to export

Postby Moach » Tue Jun 21, 2005 5:21 pm

hi all...

i just finished a gmax house, all textured and ready for FS...

i have a gmax file and a bitmap texture...

NOW WHAT?

makemdl is ready to export, but i don't know what to next... i want to place this house right next to a small runway i chose, but i have no idea how to set it's location in the FS world, i also don't know which files go where folders and all...

can anyone give me a push in the right direction here?

this house is the first of many, which will compose a massive scenery (and aircraft) set, creating a whole alternate reality environment  for FS

i won't reveal too much about this now... i don't want to create too much expectation (this will really take a while to make)

Moach
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Re: ready to export

Postby bm » Wed Jun 22, 2005 2:24 am

Firstly I would download & install mdlcommander, this will allow you later on when you get going to intercept the gmax ASM files to add tweaks etc & conditional animation etc. But perhaps you have that from your AC designing.

Export to scenery MDL -> Place MDL with ObplacerXML  :D Simple lol!

You need to set up a folder entitled with your sceneries name in the Addon scenery folder, inside this you need two folders, one called Scenery & the other Texture. All your BGLs (eg like the one created by obplacer) need to go in the scenery folder. All the textures need to be in either 8bit format or DXT & they go in the texture folder.

Be back later to add to this but hope it helps!
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Re: ready to export

Postby Moach » Wed Jun 22, 2005 12:11 pm

i do have MDLcommander (and Middleman), and i managed to figure about the scenery folders

i take it that this ObplacerXML thing is a program i obviously dont have... i will get it as soon as possible

the model doesn
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Re: ready to export

Postby bm » Fri Jun 24, 2005 2:35 am

Lol! - Simple is good imho when it comes to scenery :)

If you are placing a large amount of objects you will want to create an object library using libcreatorXML. From this you can call the objects with obplacerXML, don't know whether it increases performance doing this but it keeps everything organised.

For animations, these can be controlled to display only on a condition such as distance to refpoint, nav frequency etc using arnos conditional animation tool.

Obplacer, Libcreator, CAT & Tweak MDL can be found at scenerydesign.org

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Re: ready to export

Postby Moach » Fri Jun 24, 2005 1:24 pm

thanks for all the help...

i managed to place it in FS using BGLcomp...

it's really easier than it seems, the SDK is what makes it seem so hard :P
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