FSSC Complie Problem

FSSC, Airport 2.*, CfgEdit, etc. Get to grips with designing Scenery & Panels here!

FSSC Complie Problem

Postby brittair » Fri Dec 03, 2004 3:12 pm

I need help.  I had been making some minor changes to a FSSC project (just taixlines) and when I went to use the auto export I got this error message:

Error in line 736
 -> Poly( au 0 1 2 3 4 5 6 7 8 )
 -> corrupted polygon, check points and point list!
Scasm compilation status: error(s) 1

What does it mean??
Image
User avatar
brittair
2nd Lieutenant
2nd Lieutenant
 
Posts: 132
Joined: Tue Jul 01, 2003 6:45 am
Location: North Yorks, England

Re: FSSC Complie Problem

Postby brittair » Wed Dec 08, 2004 7:45 am

Come on there must be someone out there with an idea????  

I am really p***ed as I was just about ready to get this project tested,please help!!!!
Image
User avatar
brittair
2nd Lieutenant
2nd Lieutenant
 
Posts: 132
Joined: Tue Jul 01, 2003 6:45 am
Location: North Yorks, England

Re: FSSC Complie Problem

Postby bm » Wed Dec 08, 2004 9:43 am

Could it mean that the points of the polygon cross at some point? Sometimes an error occurs when there are too many points in a polygon. If you can remember editing a particular polygon try removing a few points and checking they don't cross at any points.

Thats all I can think of I'm afraid.

Birdman.
bm
Major
Major
 
Posts: 1163
Joined: Mon Jan 06, 2003 3:39 pm
Location: UK

Re: FSSC Complie Problem

Postby brittair » Wed Dec 08, 2004 10:45 am

Thanks for your suggestion Bird man.  I will give it a try and see what happens.

It may take a wee while as thinking back when I was adding the taxilines I was making minor adjustments to the Hardened Aircraft Shelter bases.....  all 20 of them. :-[
Image
User avatar
brittair
2nd Lieutenant
2nd Lieutenant
 
Posts: 132
Joined: Tue Jul 01, 2003 6:45 am
Location: North Yorks, England

Re: FSSC Complie Problem

Postby brittair » Mon Dec 13, 2004 11:32 am

Found it!!  Thanks for your suggestion Birdman
Image
User avatar
brittair
2nd Lieutenant
2nd Lieutenant
 
Posts: 132
Joined: Tue Jul 01, 2003 6:45 am
Location: North Yorks, England

Re: FSSC Complie Problem

Postby bm » Mon Dec 13, 2004 2:18 pm

Glad you fixed it! Always a damn nuisance thats for sure when that happens.

What scenery are you making? Sounds large :o

Thanks,
Birdman.
bm
Major
Major
 
Posts: 1163
Joined: Mon Jan 06, 2003 3:39 pm
Location: UK

http://www.simviation.comRe: FSSC Complie Problem

Postby brittair » Mon Dec 13, 2004 3:31 pm

I am doing a version of RAF Leeming in N Yorks, England.

Couple of images below

Image
Image

(do not seem to be working so here are the links
http://www.simviation.com/yabbuploads/brittl.jpg  and http://www.simviation.com/yabbuploads/brittle.jpg)

Just about ready for someone to test.
Image
User avatar
brittair
2nd Lieutenant
2nd Lieutenant
 
Posts: 132
Joined: Tue Jul 01, 2003 6:45 am
Location: North Yorks, England

Re: FSSC Complie Problem

Postby bm » Mon Dec 13, 2004 5:30 pm

Image
Image

There ya go! Looks nice. What sim is it for? I could give it a little run over if you like but I can only do FS2004.

Birdman
Last edited by bm on Mon Dec 13, 2004 5:31 pm, edited 1 time in total.
bm
Major
Major
 
Posts: 1163
Joined: Mon Jan 06, 2003 3:39 pm
Location: UK

Re: FSSC Complie Problem

Postby brittair » Tue Dec 14, 2004 3:34 am

Sorry Bird man but it is for FS2002, but thanks for the offer.  
I used FSSC with FSDSv2 for macros.  I am about to install FS2004, any idea if FSSC is can export for FS2004?
Image
User avatar
brittair
2nd Lieutenant
2nd Lieutenant
 
Posts: 132
Joined: Tue Jul 01, 2003 6:45 am
Location: North Yorks, England


Return to Scenery & Panel Design

Who is online

Users browsing this forum: No registered users and 154 guests