Photoreal Scenery

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Photoreal Scenery

Postby nyco_nitro » Thu Dec 02, 2004 9:56 pm

I am kinda new to the whole scenery thing, all I have done before is the custom mesh. Well i recently got this idea to try create some custom Photoreal scenery (with no luck) I have read through any online tutorial I could get my hands on as well as all of the documentation with the programs being used. If anyone has any know-how or experience in the photoreal stuff please help me!

Bob
Last edited by nyco_nitro on Sat Dec 04, 2004 8:33 pm, edited 1 time in total.
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Re: Photoreal Scenery

Postby Glitch » Sat Dec 04, 2004 7:36 am

The simplest way I know is to create your object with a designer like FSDS. Then prepare your photograph as a texture to plot onto the object. Ronnie Pendercrafts Flying sub is a good example of this, the pilot figure has Richard Baseharts' photo plotted to the face. I am doing scenery for Ronnies Lost In Space aircraft and use this technique to texture all the objects I am creating for the scenerys

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Pendercafts.com Downloads for Lost in Space, Voyage to the Bottom of the Sea, Land of the Giants, addons for FS2002 and FS2004 and videos too
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Re: Photoreal Scenery

Postby nyco_nitro » Sat Dec 04, 2004 8:28 pm

Thanks for the input. I am more concerned with the Photo Terrain. I have read through microsofts terrain sdk and have gotten almost to the end. I am just stucka t one point (like the last step).

The below is from the microsft Custom Terrain Textures SDK:



Converting .tga Files to .mip Files
The resampler creates standard .tga files that you can correct and modify in most imaging software packages. Once you have adjusted the images to your satisfaction, they will need to be converted to the custom format used by Flight Simulator. Use Imagetool with the
Last edited by nyco_nitro on Sat Dec 04, 2004 8:33 pm, edited 1 time in total.
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