by J_M_C_123 » Thu Jul 15, 2004 8:14 pm
>>Does that method create scenery bgl from .sca files though?
>I'm sure it will. Why not try it & see?
Yep, you're right.
Earlier on I heard that one way to do it was a DOSprompt so I was fishing for that solution.
(It would still be interesting--though unnecessary-- to learn the dos prompt way. I think, from the half bits of info I heard here and there, that the way is: one types in--at the "C:\WINDOWS>_" prompt-- the url to the folder where the scasm and .sca file are, along with a typed "switch" which is the name of the sca file and the name you want the bgl file to be; or alternately that second name can be left out and the program will automatically make the bgl the same name as the orig .sca. But don't quote me.)
>PS. If you install each of these sceneries as separate areas & activate them via the Scenery Library they shouldn't conflict. This would save you all the bother.
Unfortunately, the two conflicting sceneries are both in the same local region (NW Germany) and therefore I ideally want them both to be active at the same time.
(I arrange my scenery bgl folders according to nation, local region and date. Eg Germany= "03north" or "03central west" or "03central east" or "...south" with Austria being "03b...". The stock nation add-ons start with "0" numbers (ie England is "01...", France is "02...", the 'low countries' are "2b..." and German and Austria are "03 and 03b" respectively, with Suisseland being "04..."); the add-on regions --Spain, NAfrica, Italy, Greece, Eastern Euro, Denmark, Norway and Scotland --being regular numbers: "1..." for Spain stuff, "2..." for NAfrica, "3..." for Italy, to "6..." for Scotland stuff. The date-arrangment folders are for plane/vehicles types and nationality occupations. This dated-folder scheme is a big job and not nearly done. It entails making separate bgls containing just plane/vehicle types and nationalities-- each entire-region-just-plane/veh types-and-nationality bgl being in its own date-folder; the user could then activate/deactivate as desired. Also, ideally in my world, search lights, flak and other movements etc need to be in their own dilineated folders.)
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To whom it may concern, Martin (Wright, I believe) answered my original post...
1 Texture etc names need to be "8.3 style" (ie no more than 8 characters plus no more than 3 for the extension). Other than that they can be anything you like.
2 Drag your SCA file and drop it on the scasm.exe icon. This should create a bgl file with the same name as your sca file in the same folder. (as Hagar here said.)
3 The scasm error test is created by bglanalyse. This is to allow for the fact that the code may contain some commands only understood by 2.85 or newer. When compiling, scasm will interpret this bit of code as "if I am less than version 2.85 then print the error message".
If you have the latest scasm then don`t worry. If you are using an old scasm version (pre 2.85) to compile cfs1 bgls then delete those 3 lines from the SCA (because CFS1 scenery won`t contain any "new" commands in it anyway)
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Thanks Hagar and thanks for the scenery link.