FSSC, Airport 2.*, CfgEdit, etc. Get to grips with designing Scenery & Panels here!
by Hagar » Thu Jul 15, 2004 3:32 am
Hi Lobster. Macro textures were originally 256 x 256 pixels in 8-bit colours & either R8 or standard BMP format. You can use larger textures in the16-bit Extended BMP formats in FS2000, CFS2 & the later M$ sims. BMP2000 was originally developed for working with scenery textures.
http://www.mnwright.btinternet.co.uk/programs/bmp2000.htm
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by Lobster » Thu Jul 15, 2004 10:36 am
Thank

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