Custom macro textures

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Custom macro textures

Postby Matrix » Wed Jun 30, 2004 9:49 pm

Anybody now how I can make my own custom macro textures that still have the same quality as some of the textures that come with FS9?
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Re: Custom macro textures

Postby Hagar » Thu Jul 01, 2004 2:02 am

It really depends what sort of textures you wish to create. For a typical building the easiest way would be to find a photo of the object you wish to texture or take your own with a digital camera. Then edit it in a suitable paint program & convert it to the appropriate format with DXTBmp.
Last edited by Hagar on Thu Jul 01, 2004 2:04 am, edited 1 time in total.
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Re: Custom macro textures

Postby atotti2000 » Thu Jul 01, 2004 4:47 am

I find that it is handy if you save them in your FS9/Texture folder, assuming you have fs9 but the main texture folder means you ndo not need to worry about ever exporting them.  :)
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Re: Custom macro textures

Postby Hagar » Thu Jul 01, 2004 6:12 am

[quote]I find that it is handy if you save them in your FS9/Texture folder, assuming you have fs9 but the main texture folder means you ndo not need to worry about ever exporting them.
Last edited by Hagar on Thu Jul 01, 2004 7:57 am, edited 1 time in total.
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Re: Custom macro textures

Postby Matrix » Thu Jul 01, 2004 12:32 pm

The digital camera idea works great. It saved me a lot of time. And I like that idea about keeping every separate. I don't intend to post any of my work yet, but maybe later on.

Thanks for the help
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Re: Custom macro textures

Postby Hagar » Thu Jul 01, 2004 12:35 pm

The digital camera idea works great

Glad my suggestion worked. If you don't have a digital camera you can use any suitable photo. There's plenty of images of all types of buildings posted on the WWW.
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