Radar Scenery thru gmax

FSSC, Airport 2.*, CfgEdit, etc. Get to grips with designing Scenery & Panels here!

Radar Scenery thru gmax

Postby Adam Preece » Thu Sep 18, 2003 2:19 am

Hi all,

I've been working on some ships in gmax and what would really set them off would be if the radars actually turned. The SDKs say that you can use the Beacon2/3/4/5 or Tick18 labels to do this but they don't bloody work!

HELP!

A.
Aircraft & Ship Design Member
DSB Design Team

Commander in Chief, Royal Navy Virtual
Officer Commanding, No. 1 Squadron
Image[img]http://www.sierrahotel.or
User avatar
Adam Preece
Ground hog
Ground hog
 
Posts: 36
Joined: Thu Mar 13, 2003 11:49 am

Re: Radar Scenery thru gmax

Postby Firestriker » Thu Sep 18, 2003 12:41 pm

This worked for me. In the front viewport, draw a single polygon (3 points, 3 segments) using the Line tool. Clean it up by moving points to exactly where you want them. About 1'x 1' is big enough. Convert to edible mesh. Name the part Beacon2. Center the pivot to the poly and align the pivot to the world. Be sure to move it to where you want your center of rotation. Then link your radar dish to it.

Lou
Firestriker
2nd Lieutenant
2nd Lieutenant
 
Posts: 273
Joined: Sun Mar 10, 2002 9:44 pm
Location: Gearhart, Oregon

Re: Radar Scenery thru gmax

Postby Adam Preece » Sat Sep 20, 2003 4:00 am

I've tried as you said but can't seem to get it to work!  :(

Would it be too much trouble for you to create a very simple working radar gmax file to demonstrate it for me? (Literally a box with a simple box shaped radar transciever)

Thanks!
Aircraft & Ship Design Member
DSB Design Team

Commander in Chief, Royal Navy Virtual
Officer Commanding, No. 1 Squadron
Image[img]http://www.sierrahotel.or
User avatar
Adam Preece
Ground hog
Ground hog
 
Posts: 36
Joined: Thu Mar 13, 2003 11:49 am


Return to Scenery & Panel Design

Who is online

Users browsing this forum: No registered users and 291 guests