how to add parking bay textures in FSSC

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how to add parking bay textures in FSSC

Postby Piggin_Wigginer » Tue Jul 08, 2003 9:18 am

I've not been here for a while, and I've decided to give scenery creating another bash. This time with more effort.

Eveything is in place, but I now want to add parking bays (you know with yelow guide lines and an area marked out for the air bridge)

OK, how do I do it. I've spent all day trying to doit and no luck.

Do I create a ground polygon and texture it. I tried that today and ended up with four in the area where I want one.

I then tried to make a flat panel in EOD, textured it and then added it as an API into FSSC. A modicom of success here, but the damn texture were flickering like Mad.

Anybody got any tips, tut's or anything that will help

Chrz

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Re: how to add parking bay textures in FSSC

Postby Firestriker » Wed Jul 09, 2003 5:33 am

Go back into EOD and reload your object and INCREASE the Zbias. That should cure the flickering.
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