I've started editing .fx files, and I'm trying to rotate a smoke effect through 90 degrees, so that smoke vectors downwards, rather than backwards - anybody know which parameter in the .fx file controls this?
Also, is it possible to change sprite types in .fx files? Effects controlled by the 'lights' section in aircraft.cfg can be sprite type 21 (e.g. wingtip contrails), but if you try to use sprite type 19 (e.g. powered engine smoke effects) in the 'lights' section instead, you tend to get a bright white glow rather than the effect hoped for.
I've built a GMAX Thunderbird 2 (remember the Gerry Anderson 1960s puppet show?) and want to use the vertical smoke effect contolled by the 'L' key for the VTOL thrusters. The main rear engines are linked to the engine N1 % figure through the 'smokesystem' function and are fired automatically rearwards.
Thanks!
