by FoMoCo63 » Mon Feb 11, 2013 11:26 pm
Removing shiny textures from a paint is done with the Alpha Channel side of the house.
If you notice your Alpha Channel when you import a .bmp or a .dds file into DXTBmp coverter, if it has any type of black or darker shades of gray on the file this will infact reflect the artifical ambient light produced in FSX.
FSX by using white for a Alpha Channel color absorbs the the light and produces the least amount of reflective texture, a real flat texture. On the other hand using black, or darker shades of gray (gray scale) produces the shiny reflective paint textures when viewed in FSX.
So send your Alpha Channel to the Paint Editor, Photo Shop, if you want to use the Image Ready you'll have to change your image to RGB Image first.
Last edited by
FoMoCo63 on Mon Feb 11, 2013 11:48 pm, edited 1 time in total.