Flat finish technique needed for Stealth

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Re: Flat finish technique needed for Stealth

Postby Polar_Lion » Mon Dec 03, 2012 3:14 pm

its not the textures that are shiny, its the model. they need to de-mirror the textures. I'm not sure if MDLMat Material Editor will do this or not. you can find it at MW Graphics. if not then try contacting the Author and see if he can fix it for you.

and and just so you know the SR-71 wasn't a stealth. not that anything could touch her.
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Re: Flat finish technique needed for Stealth

Postby FoMoCo63 » Mon Feb 11, 2013 11:26 pm

Removing shiny textures from a paint is done with the Alpha Channel side of the house.
If you notice your Alpha Channel when you import a .bmp or a .dds file into DXTBmp coverter, if it has any type of black or darker shades of gray on the file this will infact reflect the artifical ambient light produced in FSX.
FSX by using white for a Alpha Channel color absorbs the the light and produces the least amount of reflective texture, a real flat texture. On the other hand using black, or darker shades of gray (gray scale) produces the shiny reflective paint textures when viewed in FSX.
So send your Alpha Channel to the Paint Editor, Photo Shop, if you want to use the Image Ready you'll have to change your image to RGB Image first.
Last edited by FoMoCo63 on Mon Feb 11, 2013 11:48 pm, edited 1 time in total.
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