! Blurry Repaints !

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! Blurry Repaints !

Postby BLAZE » Sat Sep 22, 2012 9:28 pm

Hey Gents [smiley=beer.gif]
I need to know why my repaints are coming out alittle blurry? I would like them to come out like the original aircraft textures (Crisp). If I add a logo to my repaint, Forget about it, It's a freeking mess in the sim!
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Re: ! Blurry Repaints !

Postby c130lover » Sat Sep 22, 2012 10:13 pm

I'm no expert, but my guess is that the original textures were made on a template much larger, then scaled down. If it's the same with all aircraft you repaint, then try saving in a different format before exporting it to a .dds
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Re: ! Blurry Repaints !

Postby Ricardo TV » Sat Oct 06, 2012 5:36 pm

Well, you can use Paint.net like I do, didn't you see my repaint's in simviation? I had the same problem at the start but now I know how it works. anyway witch pogram are you using to make the repaint's?

Regards
If it's old, then it has history in it ;)
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Re: ! Blurry Repaints !

Postby BLAZE » Wed Oct 10, 2012 1:17 am

I apologize for the delay
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Re: ! Blurry Repaints !

Postby garryrussell » Wed Oct 10, 2012 2:45 am

Importing oversize logos and reducing them will make them sharper.

This sounds like you are saving in DXT BMP with the mips box checked, save withou mips.
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Re: ! Blurry Repaints !

Postby BLAZE » Thu Oct 11, 2012 3:04 am

Garry,

I thank you for that bit of info. I read about that (MIPS) thing in the readme files, but damn if I know what the heck they are.

I was in that DXT.bmp program lastnight and noticed the mips box 'was' checked.
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Re: ! Blurry Repaints !

Postby BLAZE » Fri Oct 12, 2012 2:35 am

Garry,

Thank you brother
Last edited by BLAZE on Fri Oct 12, 2012 2:36 am, edited 1 time in total.
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Re: ! Blurry Repaints !

Postby garryrussell » Fri Oct 12, 2012 6:04 am

Glad you're sorted.

It's one of those simple things that makes such a big difference.

We've all been there

Best wishes

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Re: ! Blurry Repaints !

Postby BLAZE » Fri Oct 12, 2012 11:01 pm

Yep for sure!
Last edited by BLAZE on Fri Oct 12, 2012 11:03 pm, edited 1 time in total.
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