Joining up maps for fuse etc is always a trial and error affair
Ther is nothing a guide can tell you as it's different on individual models
The layer flattening problem..why do you flatten??
I always leave my layered doc intact just saving a copy as a BMP and then it will be fine. The BMP of course is non layed but the flatten function I have never used as it serves no puropse.
There is no difference in the car painting than FS painting
The only thing I can think of is saving the extended BMP with the mips box checked.
If you have .psd's or simlar for aircraft they are already layered.
The layered docs exist just the some Paint kits don't supply them.
Thers is no difference in the way they are made to the car ones you sedscribe, just perhaps how they are suppled to painters.
All textures will have been created as layered documents, you couldn't make them from scratch otherwise.
How does the detail get under the paint.?
The paint should be under the detail
What programme are you using
Have you tried saving to BMP without flattening the image
It makes no sense..it should stay in the order you put the layers in else there's no point.
What layer blending options are you using?
If your layers are all set to normal then you might as well use MSPaint.
Google can be your friend here, look for some Photoshop tutorials, there are tons of them out there.
One specific site that has some good tutes is- http://www.simmerspaintshop.com/
To produce quality repaints you first have to be proficient with the editing program you use.
Once you master layers and the pen tool the world is your repainting oyster and you will only be limited by texture mapping.
Here is another good tute- http://www.youtube.com/watch?v=rwHkzVsz ... r_embedded
cheers,
Joe
What layer blending options are you using?
... "Yes mate, I've tried saving in all sorts of manner and formats."
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