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Crash?

PostPosted: Sun Nov 07, 2010 11:44 pm
by TXGrunt
I did a Continental Airlines repaint on a Carenado Piper Arrow. Something different! I saved the file as a BMP which is what the original image was. Now when I go to select that texture from FS9 it crashes to desktop! Did I save the image wrong?

Re: Crash?

PostPosted: Mon Nov 08, 2010 3:15 am
by patchz
I did a Continental Airlines repaint on a Carenado Piper Arrow. Something different! I saved the file as a BMP which is what the original image was. Now when I go to select that texture from FS9 it crashes to desktop! Did I save the image wrong?

I have no way of knowing that, but my first thought is to double check your changes to the aircraft.cfg for the new texture. We often make some small error/typo that keeps it from showing up or some other problem.

Re: Crash?

PostPosted: Mon Nov 08, 2010 6:27 am
by ShaneG_old
I saved the file as a BMP which is what the original image was.


What program did you use to do the repaint & save?

Not all .bmp files are the same, and if you saved as the wrong one, this would cause your problem.  ;)

Re: Crash?

PostPosted: Mon Nov 08, 2010 7:53 am
by TXGrunt
I saved the file as a BMP which is what the original image was.


What program did you use to do the repaint & save?

Not all .bmp files are the same, and if you saved as the wrong one, this would cause your problem.

Re: Crash?

PostPosted: Mon Nov 08, 2010 7:58 am
by garryrussell
Did you call it into DXT.BMP and resave as an extended biutmap???.....if not your sim will crash as you describe.

Garry

Re: Crash?

PostPosted: Mon Nov 08, 2010 8:32 am
by TXGrunt
Did you call it into DXT.BMP and resave as an extended biutmap???.....if not your sim will crash as you describe.

Garry




How do I do that?

Re: Crash?

PostPosted: Mon Nov 08, 2010 9:41 am
by ShaneG_old
Did you call it into DXT.BMP and resave as an extended biutmap???.....if not your sim will crash as you describe.

Garry




How do I do that?



First, if you don't have it, you will need the program, DXTBmp.
You can download it here, and it is free: http://www.btinternet.com/~mnwright/programs/dxtbmp.htm


Next, open the original texture that you are going to repaint in DXTBmp, and note what format it is,

like this:

Image



Now, at this point, it's probably a good idea to save a copy as a 24bit .bmp,
as this is what most graphics programs work with.

This can be done like so:

Image

NOTE! - don't save this copy in the same folder, as it will overwrite the original file!! Save the copy in a different location.

Re: Crash?

PostPosted: Mon Nov 08, 2010 9:49 am
by TXGrunt
Did you call it into DXT.BMP and resave as an extended biutmap???.....if not your sim will crash as you describe.

Garry




How do I do that?



First, if you don't have it, you will need the program, DXTBmp.
You can download it here, and it is free: http://www.btinternet.com/~mnwright/programs/dxtbmp.htm


Next, open the original texture that you are going to repaint in DXTBmp, and note what format it is,

like this:

Image



Now, at this point, it's probably a good idea to save a copy as a 24bit .bmp,
as this is what most graphics programs work with.

This can be done like so:

Image

NOTE! - don't save this copy in the same folder, as it will overwrite the original file!! Save the copy in a different location.

Re: Crash?

PostPosted: Mon Nov 08, 2010 9:53 am
by TXGrunt
I dont think that is the exact program but this is what it came out to when converted to BMP from PSD.

Image

Image

Image

Re: Crash?

PostPosted: Mon Nov 08, 2010 9:58 am
by ShaneG_old
DXTBMP won't do that to you, and will replace that program you are using.

You won't need to convert from bmp to PSD, just do as I mentioned above and save as a 24bit bmp and Photoshop will treat it as a psd.

Re: Crash?

PostPosted: Mon Nov 08, 2010 10:22 am
by TXGrunt
DXTBMP won't do that to you, and will replace that program you are using.

You won't need to convert from bmp to PSD, just do as I mentioned above and save as a 24bit bmp and Photoshop will treat it as a psd.



PM'd

Re: Crash?

PostPosted: Mon Nov 08, 2010 12:11 pm
by ShaneG_old
PM received, try the download from this link: http://www.btinternet.com/~mnwright/programs/dxtbmp.htm

all the way at the bottom.  :)

Re: Crash?

PostPosted: Mon Nov 08, 2010 1:40 pm
by SeanTK
Don't forget that you may need to reapply the alpha channel using DXTBmp.  ;)