Bumpmaps...

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Bumpmaps...

Postby Mr Shanks » Tue Sep 28, 2010 12:49 pm

Hello SimV,

I have an aircraft (for FS9 and FSX) that has Bitmap files for the textures, rather than DDS. Is it possible to make and use a 'Bump' with these files??? I have made a bumpmap from the rivets/panels, although making the alpha eludes me at the moment. When I create the 'normal map' with the Nvidia plug-in for Photoshop, I do not get an alpha channel, and I see no way of making one.

I looked at some posts about making Bumpmaps, and I can't see where I am going wrong, other than the fact that it may not be possible to do what I want to do.

Any help is very welcome., Thanks.
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Re: Bumpmaps...

Postby RaptorF22 » Tue Sep 28, 2010 7:44 pm

First of all, if you're using FSX, you can convert the bitmaps to .DDS files and they should will work fine.
Second, the alpha is embedded in the .DDS file.
Never used bump maps, so I'll not be of much help on the other issues. :)
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Re: Bumpmaps...

Postby garryrussell » Fri Oct 01, 2010 6:50 am

FS 9 does not support bumpmaps or .DDS

Extended Bitmaps only
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Re: Bumpmaps...

Postby Mr Shanks » Fri Oct 01, 2010 10:52 am

Thanks for the replys.

I use the plane in FSX, but it has the bitmap files (as FS9) does. I was trying to add a bumpmap file (DDS) into the texture folder but it does not make it onto the plane in FSX.

Just wondering if it was possible?? Maybe i'll change all the textures to DDS and see if that makes any difference. As far as i can tell, im creating the bummaps correctly, just they are not showing up. Im not sure if this is something that needs to done at the plane design stage??
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Re: Bumpmaps...

Postby garryrussell » Sat Oct 02, 2010 10:00 am

It needs to be an FS.X native aeroplane with the appropriate coding complied into the model ;)

It is FS9.....must be as it works in FS.9 so there is nothing you can do about it. :(

Garry
Last edited by garryrussell on Sat Oct 02, 2010 10:03 am, edited 1 time in total.
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Re: Bumpmaps...

Postby Mr Shanks » Sun Oct 03, 2010 5:33 am

It needs to be an FS.X native aeroplane with the appropriate coding complied into the model ;)

It is FS9.....must be as it works in FS.9 so there is nothing you can do about it. :(

Garry



Thanks Garry, I was starting to think that was the case. Its amazing how many 'Different' versions of one subject you can find on the interwebz  ;D

I only wasted a couple of hours  >:( but it was fun all the same.

Regards
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