FSRepaint help

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FSRepaint help

Postby JakesF14 » Thu Aug 19, 2010 1:16 am

I use FSRepaint demao to help me locate difficult areas on textures. anyway, it wont load the Cheetah anymore. it gives the following error:

FS Repaint cannot read or display aircraft.


Any idea why?
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Re: FSRepaint help

Postby Bruce448 » Thu Aug 19, 2010 2:28 pm

what format are you saving the textures in? fsrepaint can only read bmp's, where it was designed originally for the fs2004 engine, so no dds.

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Re: FSRepaint help

Postby JakesF14 » Fri Aug 20, 2010 12:58 am

what format are you saving the textures in? fsrepaint can only read bmp's, where it was designed originally for the fs2004 engine, so no dds.

Bruce


all my textures are 32Bit 888-8 format.
will try to convert them all to normal BMP to test. Thanks
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Re: FSRepaint help

Postby BrandonF » Sat Aug 21, 2010 11:06 pm

It's probably because it's the demo. After a while, it doesn't load anything other aircraft except default.
Last edited by BrandonF on Sat Aug 21, 2010 11:06 pm, edited 1 time in total.
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Re: FSRepaint help

Postby garryrussell » Sun Aug 22, 2010 1:24 pm

I've had the demo for years and it still loads all the aircraft I want except a few that were compiled in a different way but it won't read them anyway

The only diferencs with the demo is you can't save any changes you make.

Jakes...look at how your are compiling it as I mentiioned there is something than can stop it reading. RP' HS.748 is one aircraft that can't be read by FS repaint.

Sorry I can't remember what it was in the compiling.

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Re: FSRepaint help

Postby JakesF14 » Mon Aug 23, 2010 5:23 am

I've had the demo for years and it still loads all the aircraft I want except a few that were compiled in a different way but it won't read them anyway

The only diferencs with the demo is you can't save any changes you make.

Jakes...look at how your are compiling it as I mentiioned there is something than can stop it reading. RP' HS.748 is one aircraft that can't be read by FS repaint.

Sorry I can't remember what it was in the compiling.

Garry



Thank you Garry, It may be have something to do with the fact that I am using XML scripts for animations other than the default in MakeMDL.xml.

@Brandon:

It still loads other aircraft that is not default like the JBizz.  ;)
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Re: FSRepaint help

Postby garryrussell » Mon Aug 23, 2010 6:15 am

Maybe try a complile with out the scripts an see what happens :-/
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