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Windshield and Window Reflections

Posted:
Thu Aug 12, 2010 3:15 pm
by Mistro
How do you edit them. I recently downloaded the A300B by Thomas Ruth. At sunset and night the reflections on the windows and windshield are a bit strong interfering with the view outside. I just want to tone it down a bit. What file do I have to edit? I tried playing with the "glass DDS" alpha file but that didn't work even changing the channels to 0. Obviously I picked the wrong file. Any ideas?
Re: Windshield and Window Reflections

Posted:
Thu Aug 12, 2010 6:41 pm
by BrandonF
Well, If you used a blank white alpha channel and that didn't work, then it might just me the model. I don't really have any more ideas.

8-)
Re: Windshield and Window Reflections

Posted:
Fri Aug 13, 2010 12:12 am
by Mistro
[quote]Well, If you used a blank white alpha channel and that didn't work, then it might just me the model. I don't really have any more ideas.
Re: Windshield and Window Reflections

Posted:
Fri Aug 13, 2010 12:19 am
by BrandonF
Oops!

Re: Windshield and Window Reflections

Posted:
Fri Aug 13, 2010 9:46 am
by garryrussell
Surely the alpha is controlling transparency and reflection coded into the model material??
:-?
Re: Windshield and Window Reflections

Posted:
Fri Aug 13, 2010 7:47 pm
by drbob777
It does depend on the model, some may not have the reflections, or it may be in a seperate file
I do alot of repaints but alpha channels are not my specialty.
Re: Windshield and Window Reflections

Posted:
Sat Aug 14, 2010 1:36 am
by garryrussell
Makes no difference which model in the case of glass.
Alpha can control reflections or transparency but not both
In this case the part must be a transparent part and so alpha will not be reflective
This is more of a modelling thing rather than a paint issue.
Re: Windshield and Window Reflections

Posted:
Sat Aug 14, 2010 11:21 am
by Mistro
Makes no difference which model in the case of glass.
Alpha can control reflections or transparency but not both
In this case the part must be a transparent part and so alpha will not be reflective
This is more of a modelling thing rather than a paint issue.
Yeah, must be the model.
I tried it again with more white values and it made no difference. I'm a bit confused now thought because the dds file says "glass". When I load it into DXTBmpx it sure looks like the windows and windshield, but after playing with this file I cannot figure out what I was effecting since it wasn't the reflction on the glass. I didn't see anything change in the cockpit view. I'm wondering if the VC has its own set of files that I missed and the "glass" file was for exterior shine.
Re: Windshield and Window Reflections

Posted:
Sat Aug 14, 2010 11:57 am
by garryrussell
I would think there is a seperate texture for the VC glass from the external models glass.....that's the norm
Re: Windshield and Window Reflections

Posted:
Sat Aug 14, 2010 4:27 pm
by BrandonF
The windows for the exterior model will probably be on a main/misc texture sheet. I'll download the plane and take a look.