Windshield and Window Reflections

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Windshield and Window Reflections

Postby Mistro » Thu Aug 12, 2010 3:15 pm

How do you edit them. I recently downloaded the A300B by Thomas Ruth. At sunset and night the reflections on the windows and windshield are a bit strong interfering with the view outside. I just want to tone it down a bit. What file do I have to edit? I tried playing with the "glass DDS" alpha file but that didn't work even changing the channels to 0. Obviously I picked the wrong file. Any ideas?
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Re: Windshield and Window Reflections

Postby BrandonF » Thu Aug 12, 2010 6:41 pm

Well, If you used a blank white alpha channel and that didn't work, then it might just me the model. I don't really have any more ideas.  ;D

8-)
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Re: Windshield and Window Reflections

Postby Mistro » Fri Aug 13, 2010 12:12 am

[quote]Well, If you used a blank white alpha channel and that didn't work, then it might just me the model. I don't really have any more ideas.
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Re: Windshield and Window Reflections

Postby BrandonF » Fri Aug 13, 2010 12:19 am

Oops!  ;D ;D
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Re: Windshield and Window Reflections

Postby garryrussell » Fri Aug 13, 2010 9:46 am

Surely the alpha is controlling transparency and reflection coded into the model material??
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Re: Windshield and Window Reflections

Postby drbob777 » Fri Aug 13, 2010 7:47 pm

It does depend on the model, some may not have the reflections, or it may be in a seperate file

I do alot of repaints but alpha channels are not my specialty.
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Re: Windshield and Window Reflections

Postby garryrussell » Sat Aug 14, 2010 1:36 am

Makes no difference which model in the case of glass.

Alpha can control reflections or transparency but not both

In this case the part must be a transparent part and so alpha will not be reflective

This is more of a modelling thing rather than a paint issue.
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Re: Windshield and Window Reflections

Postby Mistro » Sat Aug 14, 2010 11:21 am

Makes no difference which model in the case of glass.

Alpha can control reflections or transparency but not both

In this case the part must be a transparent part and so alpha will not be reflective

This is more of a modelling thing rather than a paint issue.




Yeah, must be the model.

I tried it again with more white values and it made no difference. I'm a bit confused now thought because the dds file says "glass". When I load it into DXTBmpx it sure looks like the windows and windshield, but after playing with this file I cannot figure out what I was effecting since it wasn't the reflction on the glass. I didn't see anything change in the cockpit view. I'm wondering if the VC has its own set of files that I missed and the "glass" file was for exterior shine.
Last edited by Mistro on Sat Aug 14, 2010 11:23 am, edited 1 time in total.
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Re: Windshield and Window Reflections

Postby garryrussell » Sat Aug 14, 2010 11:57 am

I would think there is a seperate texture for the VC glass from the external models glass.....that's the norm
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Re: Windshield and Window Reflections

Postby BrandonF » Sat Aug 14, 2010 4:27 pm

The windows for the exterior model will probably be on a main/misc texture sheet. I'll download the plane and take a look.
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