Hey all,
a short question from me.
I'm busy painting the Just Flight C152, but there is no specular layer in the paintkit.
My question is what exactly should I do in the paint to make the "specular" shine?
In the original specular paint, there are white lines wherever there was red in the livery (and dark grey lines in the alpha), but I can't use it because then I have these lines shine, which doesn't fit the livery I'm currently working on.
Thanks in advance!
Check the alpha channel of the diffuse texture, see if there are variations in the shades of grey that match up with the shiny lines. That is one of the ways to specify the shininess, but it has to have been set in the model during building.
Is it a payware aircraft?
patchz, I don't think my knowledge of repainting is up to the standard yet to be worthy of a tutorial, it's just an examination of the textures and some trial and error experimentation that told me all that. Some of the techniques are quite different to the more standard game techniques, but they're similar enough for me to get a reasonable grasp of them.
If I get chance to spend more time with the model building and texturing, then I'll be happy to do so. Unfortunatley, with developing 2 games at the moment on my own, time is in short supply.
If I don't know what something does, I paint big blocks of black and white on there and then go and look at the results. But not every aircraft is the same. You might find one that uses the alpha channel for transparency, or simply doesn't use any effects whatsoever.
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