Am trying my first foray into adjusting the shininess of a plane by tinkering with the alpha channel, but everything is going pear shaped.
For some reason, changes to the alpha channel end up lightening or darkening the model, rather than making it more/less shiny.
I am using Photoshop CS3 with the NVidia DDS plugin. I am exporting the texture as a DXT5, ARGB, 8bpp, Interpolated Alpha. Now that in itself could be the problem as I can't find any definitive info on what format to save the textures in. I did a search for "texture format" in the forums and got one result.

I know the aircraft I am working with handles the matte/shiny value, as the variations have different levels of shininess (and have alpha channels of different shades of grey).
Any help is greatly appreciated.
Cheers
Lee C