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Texturing Merhods?

PostPosted: Mon Nov 16, 2009 4:35 pm
by macklinbob
I have been playing with some of the FS development tools for a little over a month.

I was not getting along very well with G-Max so I purchased a copy og FSDS. I learned FSDS in about 3 days. At least I was able to get past the place I got hung up with G-Max.

It looks to me as if there are 2 basic methods of texturing. With FSDS you paint the parts during constuction. I don't see a way to change the paint on a plane made with FSDS without reverting to FSDS and painting each part.

I have found dome airplanes that appear to be done this way. The bitmaps in the texture folder can be changed but the airplane doed not change.

I have tried modifing several airplanes where there were multiple textures. These all did what I expected. These all use the extended bitmap files rather than the normal flat bitmaps used with FSDS.

I guess I need to go back and do some simple objects wit G-Max to learn how it works.

I am a retired EE with over 20 years experiance working with 2D drawing tools. This has been my 1st experiance wit the 3D drawing tools.

Bob Macklin
Seattle, Wa.

Re: Texturing Merhods?

PostPosted: Tue Nov 17, 2009 11:20 am
by jaime
I assume you were hung at applying textures? if so I have some experience with gmax, never could make models worth any thing, but I could at least get textures/parts colored, I currently do not have gmax installed or i would take screen shots and make a walk through guide that explains step by step...unfortunatly windows decided to take a dump on me with out warning (infinate BSOD at logo screen) so I had to rebuild the file system and tables and wound up loosing some stuff :(...I will see if I still have the tutorial I used saved some place or try to find you a link but Im not gonna make promises since I may have lost that as well....:(