The wonderful world of Mips

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The wonderful world of Mips

Postby ShaneG_old » Fri Jul 03, 2009 7:04 am

I know what mips are, and why they are used,

however,

when I do a repaint, and I save with mips, sometimes the paint will be blurry in the sim until I zoom in to it's particular LOD and then it's fine, and I can zoom back out.


What causes this?  

My procedure is to Edit the texture (PSP/PSD/24bit bmp formats)

And then save as a 24 bit bmp when I'm done.

I then load the texture into DXTBMP and save to it's native format (usually DXT1 or DXT3 with alphas for FS9)

I always select save with mips, but I don't touch the dithering selections.

Is that the probelm?

Do I need to select a special dithering filter for MSFS?

Is there a decent article that explains Mips as they relate to MSFS?



Thanks to all for the help. :)
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Re: The wonderful world of Mips

Postby garryrussell » Sun Jul 05, 2009 12:02 am

Save it without mips......that is what's causing the blur ;)

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Re: The wonderful world of Mips

Postby Bruce448 » Sun Jul 05, 2009 3:15 pm

I save without Mips and also use Imagetool that comes with the SDK instead of DTXBMP.
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