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DXTbmp

Posted:
Sun Feb 08, 2009 7:14 pm
by Excalibur372
I have FSX and DXTbmp. I open up C208_T. I flip the image so I can see the words. I export the IMAGE, not the alpha to photoshop cs. I drag a delta airlines logo on the airplane. i save it as norm as a dds file. I open it in DXtbmp. i save it back in DXtbmp in a diffrent folder. I made a config file and all that. I open FSX. I open the plane in free flight and the logo,landing gear, and a lot of other stuff in the dds file show up like they are painted on the plane. They are ON THE PLANE. What am i doing wrong? please help!!
Re: DXTbmp

Posted:
Sun Feb 08, 2009 7:22 pm
by Hagar
Did you remember to flip the edited texture before saving it?
Re: DXTbmp

Posted:
Sun Feb 08, 2009 7:27 pm
by Excalibur372
Mirrror it or flip it?
Re: DXTbmp

Posted:
Sun Feb 08, 2009 7:42 pm
by Hagar
The reverse of what you did before editing it.
I open up C208_T. I flip the image so I can see the words.
Re: DXTbmp

Posted:
Wed Apr 08, 2009 7:07 pm
by RacingLad
Can you guys help? I want to change the exhaust hole of the tail on an existing texture with a more realistic one.
How can I start, nobody
Re: DXTbmp

Posted:
Wed Apr 08, 2009 7:37 pm
by Dr.bob7
I remember I drew over the exhaust and nothing happened i think you have to do an alpha channel edit (I cant help you with alphas) but thats my opinion