High Quality

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High Quality

Postby MarcXan » Sat Jan 03, 2009 10:07 am

Hi,
does anyone know how to make "high quality" liveries, and by high quality I mean a livery where even if you put in your fs2004 settings texture quality minimal, they'll show up good.(I have a slow computer and I like being able to see the livery without having very bad fps)

                                                                           thanks, Marc :)
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Re: High Quality

Postby Dr.bob7 » Sat Jan 03, 2009 1:00 pm

bot really possible unless its a add-on aircraft every default airplane will always blur more with lower settings..... I have a crappy computer but i can run aircraft detail in high settings
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Re: High Quality

Postby MarcXan » Sat Jan 03, 2009 1:25 pm

well when I paint add-on aircraft they still blur, is there any way to fix that?

                                                                            Marc :)
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Re: High Quality

Postby ShaneG_old » Sat Jan 03, 2009 2:04 pm

I believe someone on here mentioned resizing the paint kit to be a VERY large size, and then doing the repaint, and after it is resized back to it's normal size, it should have the quality I believe you are after. (maybe :-/)

I'll try to find that post, ;)


Found it: He mentions it about half way down.
http://www.simviation.com/cgi-bin/yabb2 ... 1226812745
Last edited by ShaneG_old on Sat Jan 03, 2009 2:09 pm, edited 1 time in total.
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Re: High Quality

Postby MarcXan » Sun Jan 04, 2009 5:58 am

Thanks, his technique worked, I finally have "normal" fps.

                                                                               Marc :)
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Re: High Quality

Postby RellimJoe » Tue Jan 06, 2009 9:30 pm

Hey, I'm having the same problem.

Here is a preview of my repaint: http://i67.photobucket.com/albums/h297/rellimjoe/Prob2.jpg

But this is how it comes out: http://i67.photobucket.com/albums/h297/rellimjoe/Prob.jpg


Obviously the real repaint image would be bigger, but it was just easier to upload a small one rather than a 6000x6000px image  :P

I followed that technique and it didn't seem to work for me. I'm guessing I'm doing something wrong.

Could someone explain to me how to do it in a little more detail. Thanks guys.
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Re: High Quality

Postby jankees » Thu Jan 08, 2009 2:16 pm

This could be a mipmap problem.
In DXTbmp, try saving your textures without mipmaps (right side of the screen)
Image
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Re: High Quality

Postby RellimJoe » Thu Jan 08, 2009 6:57 pm

That fixed it! Thank you so much!!
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