Odd effect on my first attempt at a repaint

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Odd effect on my first attempt at a repaint

Postby Boikat » Mon Jul 14, 2008 7:48 pm

Okay, took the plunge and followed (I think) the Repaint Toot on a "Base Texture" for the Stone Air "Flipper".


Using Paint Shop Pro (Photo X2), I repained the texture with a green fusalage and blue wings.  At first, I was really pleased.  It came out all nice and shiny and chromed looking (even though I wasn't particularly aiming at chromed).  The catch is that under low light, like dusk or dawn (before it gets too light), and at night, the skin turns invisable.  I noticed that the canopy did that before, but didn't think anything of it (I passed it off as some "nice touch, polarizing effect", even if it's unintentional).  It's almost excevily chrome, however.

I did a repaint again in an old graphics program  (iPhoto+) I got bundled with a scanner in the late 90's (that works perfectly fine in Vista, thank you!), and even though it worked (Texture remains visible at low light) but has completely lost all reflectivity.  It's completly "anti-glare" flat.

Alpha channel? Or is it something I adjust in Paint, or do I do some sort of processing through DXTBMP?
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Re: Odd effect on my first attempt at a repaint

Postby CAFedm » Tue Jul 15, 2008 12:22 am

I learned this from someone here but forgot who, so apologies for not crediting it appropriately...anyhow, it's worth giving a try. For each exterior texture, create a corresponding night texture. All this needs is to be a very small file, say 64 x 64 pixels, colored pure black and saved as  an 8-bit .bmp image, then renamed similarly as the exterior texture(s) but with _lm appended. I had a similar problem on my own aircraft until this fix was mentioned.
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Re: Odd effect on my first attempt at a repaint

Postby Boikat » Tue Jul 15, 2008 5:27 pm

Thanks.
Last edited by Boikat on Tue Jul 15, 2008 6:10 pm, edited 1 time in total.
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