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DXTBmp / selection question

PostPosted: Mon Dec 17, 2007 8:38 pm
by Dr.bob7
The version of DXTBmp dosen't mention that its compatable for FSX i cannot find a FSX version, would the FS2004 version work? if so do i need to save into a 24 Bit BMP (I have my repaints as 32 bit) or alpha targa format, also how do I make a option for the aircraft in the selection menu?

Re: DXTBmp / selection question

PostPosted: Tue Dec 18, 2007 12:20 pm
by alrot
:)Of course you can save in DDS dtx1,2,3,4,5 for (FSX)

Re: DXTBmp / selection question

PostPosted: Tue Dec 18, 2007 7:15 pm
by Dr.bob7
oh god i have Standard FSX SDK has been a thorn in my side forveer am i required to have SDK to devolop anything??



(btw you all have been a big help with this thank you guys very much)

Re: DXTBmp / selection question

PostPosted: Tue Dec 18, 2007 8:37 pm
by Dr.bob7
Also gotta research DXTBmp i dont have the right version

Re: DXTBmp / selection question

PostPosted: Tue Dec 18, 2007 10:41 pm
by Dr.bob7
Ok i reloaded it, its the same as your version i saved as DDS my computer cannot tell what the file is, i looked at the other folders they dont appear to have DDS

Re: DXTBmp / selection question

PostPosted: Wed Dec 19, 2007 4:35 am
by Hagar
Ok i reloaded it, its the same as your version i saved as DDS my computer cannot tell what the file is, i looked at the other folders they dont appear to have DDS

Bob. Unless this is an FSX default aircraft it's quite likely the textures are not in DDS format. My advice with repaints is to save edited textures in their original format. The format will be displayed on the blue bar (above the menu bar) when you first open an unedited texture in DXTBmp. The example below is a 16 bit Extended Bitmap in DXT3 format.

Image

You can always change this later if there is a problem.