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Flat/Mat Paint

PostPosted: Fri Aug 18, 2006 3:51 am
by turbo_skylane
What would I have to change, so my paint has the flat/at effect?

Re: Flat/Mat Paint

PostPosted: Fri Aug 18, 2006 9:51 am
by wji
Perhaps, equally important . . . how did you make out changing the pilot's face?

"I am doing a theme skin and i want to change the pilots face. I know how to do it in Photoshop, any pointers?" --  turbo_skylane
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We didn't hear any more about your efforts in this regard in a previous thread.

Re: Flat/Mat Paint

PostPosted: Fri Aug 18, 2006 11:46 am
by Franky_4_Fingers
Don't save as DXT-3 and you won't get that shinyness that DXT-3 adds to the surface. As for  the face, paint a solid colour background around the face and make that background transparent and copy and paste the face onto the face in the texture. You'll need to resize the new face first to match the old one. Then Robert is your father's brother. ;)  

Re: Flat/Mat Paint

PostPosted: Fri Aug 18, 2006 8:43 pm
by wji
"Then Robert is your father's brother"
Gee, and I thought Bob was your uncle. Just shows how you can misjudge a man.

Re: Flat/Mat Paint

PostPosted: Fri Aug 18, 2006 10:16 pm
by turbo_skylane
I havent attempted the pilot change. I am actually doing so right now.

Re: Flat/Mat Paint

PostPosted: Fri Aug 18, 2006 10:22 pm
by U83R_W42U_pilot
P.S. Actually it's the intensity (darkness of grey) of the alpha channel which gives texture shine; conversely, a white alpha renders the least shine


Yes, but you need DXT-3 to have an alpha channel, so you're both right.

Re: Flat/Mat Paint

PostPosted: Fri Aug 18, 2006 11:07 pm
by Franky_4_Fingers
I found out the hard way when i forgot to convert my normal bmp ro DXT3. The finish looked dull and flat, like in the older sims.

Re: Flat/Mat Paint

PostPosted: Fri Aug 18, 2006 11:25 pm
by SkyNoz
I found out the hard way when i forgot to convert my normal bmp ro DXT3. The finish looked dull and flat, like in the older sims.


If you want to have a cheap appereance lol, the model properties while in a design program also play a role in dull repaints. Having a fully reflective model, which you might be trying to repaint will never achieve a dull flat look, you just have to save the file wihout a Alpha Channel. ;D

Re: Flat/Mat Paint

PostPosted: Fri Aug 18, 2006 11:29 pm
by turbo_skylane
im trying to do a "Rat Plane"

Re: Flat/Mat Paint

PostPosted: Sat Aug 19, 2006 10:37 am
by wji
"Yes, but you need DXT-3 to have an alpha channel . . . "

Not according to Martin Wright
, author of DXTbmp:

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Unless a specific model and file-format for the texture-in-question is specified, alpha channels, reflections and transparencies in FS9 could be argued ad infinitum.

P.S. Martin doesn't have any references to "Rat plane"

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