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Logo problem

PostPosted: Sat Jun 03, 2006 7:00 pm
by Rachet1031
I have a logo that I copied from the VA website that I belong to (with permission). When I put it in the aircraft texture file it shows up fine, but at night it looks iluminated even with the AC powered down and all lighting off. I checked the properties of the layer I used to put it in with and can see nothing different than any other layer. Any ideas what happening here and how to correct it.

Pk

Re: Logo problem

PostPosted: Sat Jun 03, 2006 8:00 pm
by Travis
Well, if the aircraft includes a night texture (any texture ending with _L) then you need to put it in there and "turn it down" so to speak.  Darken it a bit, and turn down the contrast.  That will blend it into the surrounding fuselage some more.  All the night textures (anything with the _L) will need to be edited if you have changed the main texture somehow.

If this doesn't make sense, or you can't make it work, try posting a shot of the problem (include the name of the aircraft, where you got it and who made it!) so we can get a better idea of what's going on.

Re: Logo problem

PostPosted: Sun Jun 04, 2006 8:34 am
by Rachet1031
Thanks for the info, it does have a night texture, will work on it and see if I can make it work,

This is the problem

Image

Re: Logo problem

PostPosted: Sun Jun 04, 2006 11:01 am
by wji
Looks like the _L file is missing the correct Alpha Channel.

Re: Logo problem

PostPosted: Sun Jun 04, 2006 8:03 pm
by Rachet1031
Okey doke you say so LOL. Well time to do some research on the lighting and alpha channel and see what I messed up or what to do to fix it, Since I dpnt understand the L files al that well.

Thanks for the help

Pk

Re: Logo problem

PostPosted: Sun Jun 04, 2006 9:55 pm
by wji
"Since I dpnt understand the L files al that well."
Most of us  are in this category  :D
One can learn much by viewing existing work including night Alpha Channels.

Perhaps it's as simple as copying a good set of Extended files/with Alpha from a similar model. Here's a sample:

Image

N.B. Check out the Alpha Channel Where the Alpha is dark the model will render it light (Black=White).