Fuzzy Textures

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Fuzzy Textures

Postby masmith » Mon May 29, 2006 2:39 pm

I have just done a repaint for DG Avro Anson and the texures in BMP format look good but when they are on the plane in 32-888bit they look crap... :(

Any help?
Last edited by masmith on Mon May 29, 2006 2:39 pm, edited 1 time in total.
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Re: Fuzzy Textures

Postby gryshnak » Mon May 29, 2006 3:36 pm

Try saving them in DXT3 format.

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Re: Fuzzy Textures

Postby Travis » Tue May 30, 2006 8:14 am

I've encountered this a couple of times recently.  Try zooming in, then zooming out to see if they clear.  If so, the mip maps are screwy.  I guess you're using DXTBmp to convert the textures, so uncheck the little box titled "Include When Saving" under the MipMaps settings on the right side of the interface.  That should clear it up.
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Re: Fuzzy Textures

Postby masmith » Tue May 30, 2006 8:53 am

Thanks for the help Locke,

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Here's a Pic my first historical Repaint.
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Re: Fuzzy Textures

Postby wji » Tue May 30, 2006 10:46 am

" If so, the mip maps are screwy."

Using DXT1 format externally can also cause blurring with some video cards. DXT1 files are primarily for scenery use and some panels -- not external repaints.

Not all DXT formats are created equal . . .
Last edited by wji on Tue May 30, 2006 10:51 am, edited 1 time in total.
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Re: Fuzzy Textures

Postby masmith » Tue May 30, 2006 2:11 pm

Adobe Photoshop Elements 2.0

As it came with my computer.

Coould you suggest a better freeware program?
Last edited by masmith on Tue May 30, 2006 2:12 pm, edited 1 time in total.
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Re: Fuzzy Textures

Postby wji » Tue May 30, 2006 4:45 pm

"Could you suggest a better freeware program?"
Negative, Adobe makes good stuff . . .
Does that program have see-thru layers?
PhotoShop (which I use) uses Multiply Layer to make the paint see-thru to the underlying paintkit.

Other than that, your repaint looks good; definitely good work on your part.
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