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Adobe Phtoshop 2.0

PostPosted: Sat Apr 22, 2006 2:24 pm
by PAY1829
Is it possible to do re-paints with this program? I tried re-painting Mike Stone's Cessna 404 the other day, and I was able to open the textures using Photoshop and edit them, and save them as .BMP, but the new textures won't show in FS2004. Any suggestions?

Re: Adobe Phtoshop 2.0

PostPosted: Sat Apr 22, 2006 2:43 pm
by Travis
The textures most likely need to be saved in a certain format.  To do this, you need to get DXTBmp, which is a small freeware program that converts textures for all FS stuff.

Get it here:

Design Utilities

Read up on the net about it.  There's a lot of info on the types of textures used in FS and what they all mean.

Re: Adobe Phtoshop 2.0

PostPosted: Sat Apr 22, 2006 3:38 pm
by PAY1829
Cool, I'll have to check that out. I saw Paint Shop Pro on there, is that Freeware?

Re: Adobe Phtoshop 2.0

PostPosted: Sat Apr 22, 2006 5:05 pm
by Travis
Cool, I'll have to check that out. I saw Paint Shop Pro on there, is that Freeware?


Actually, I think PSP, in its current incarnation, is well over 100 US.  Just stick with Photoshop.  I've heard its a more userfriendly program.

Re: Adobe Phtoshop 2.0

PostPosted: Sat Apr 22, 2006 5:22 pm
by PAY1829
Allright, I'll try DXT.Bmp and see how it goes. Thanks for your help.

Re: Adobe Phtoshop 2.0

PostPosted: Sun Apr 23, 2006 10:04 am
by wji
After Opening 32bit.BMP File in DXTbmp, Save As Extended DXT3 fileformat. Why? Read what Martin Wright (author of DXTbmp) states:

"You can either use the Extended 32 bit version in FS or convert a copy to DXT format for actual flying. The drawback with 32 bit is the filesize (4 or 8 times the size of the equivalent DXT) and performance (DXT formats are optimised DirectX formats and are stored and displayed using the Graphics card built-in DXT hardware). "

Re: Adobe Phtoshop 2.0

PostPosted: Sun Apr 23, 2006 10:11 am
by Travis
"You can either use the Extended 32 bit version in FS or convert a copy to DXT format for actual flying. The drawback with 32 bit is the filesize (4 or 8 times the size of the equivalent DXT) and performance (DXT formats are optimised DirectX formats and are stored and displayed using the Graphics card built-in DXT hardware). "


Of course, if you have a good graphics card, a GB or so of RAM and a terrabyte of HD space, you could just opt for great rendering instead of performance.  That's what 32-bit is for.  I've been playing with it recently, and now ALL my DXT3 files (with some exceptions) are 32-bit.  It just looks juicier . . . ;)