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32bit <--> DXT3

Posted:
Sat Mar 11, 2006 12:38 am
by BFMF
How do I convert textures between the two formats? I know how to save textures in the DXT3 format, but how do I convert them to 32bit texures???
The reason i'm asking is, I once took some aircraft textures that showed up really blurry in FS9, did something to it, and it showed up nice and crisp, but I can't remember what I did.
Re: 32bit <--> DXT3

Posted:
Sat Mar 11, 2006 1:37 am
by SkyNoz
Download "DXT bmp" found here :
DXT bmp.
What you would do is open your specified file , then save as "Extended Bitmap" then save as recommended file, alot of options DX1 all the way to 24 bit ect.

Re: 32bit <--> DXT3

Posted:
Sat Mar 11, 2006 2:03 am
by BFMF
That was simple. I converted textures to 32bit, but the textures are still blury in FS9. Any ideas how I can make show up as clear?
Re: 32bit <--> DXT3

Posted:
Sat Mar 11, 2006 2:09 am
by SkyNoz
Oh, yah forgot to tell yah, near the top right , below the "Alpha Channel" preview window is a box named "Include when saveing" under Mip Maps, make sure that box is unchecked and the one below it to is.. ;)

Re: 32bit <--> DXT3

Posted:
Sat Mar 11, 2006 3:08 am
by BFMF
It's the Mip Maps that cause the blurriness!

How could I have forgotten that?

Thanks Skynoz!

Re: 32bit <--> DXT3

Posted:
Sat Mar 11, 2006 10:44 am
by wji
"It's the Mip Maps that cause the blurriness!"
So will DXT1 (with many videocards); it's mainly for scenery buildings. Good 2hear u got your mojo workin'
Re: 32bit <--> DXT3

Posted:
Sun Mar 12, 2006 4:37 am
by Mehdi
Andrew,
The best way to convert a DXT3 to a 32bit BMP. is with Imagetool. It does all the hard work for you (removes bitmaps, etc.), all you need to do is open your DXT3 in it and save as .BMP. Easy! :)
Re: 32bit <--> DXT3

Posted:
Sun Mar 12, 2006 10:12 am
by BFMF
I figured out how to convert with Imagetool, but I couldn't figure out how to remove the mip maps with it

Re: 32bit <--> DXT3

Posted:
Sun Mar 12, 2006 4:54 pm
by Mehdi
There's an option which you click on called 'Extract Mip-Maps' and then you save the full-sized image as the BMP. :)