to be or not to be!

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to be or not to be!

Postby Falcon500 » Tue Jan 31, 2006 10:43 pm

Is my question, working on a repaint of a "new age fighter never before tested".... (except my personal testing)

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pre flight fill up
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Mostly I just goofed around buzzing buildings, and of course I had to "test" the guns, all twelve of them. ;D

So what do you think ( mind you this is not finished and polished)? It does have some nice shine, and I am working on an air file for it.
What do I do you ask? I struggle! Then destroy! Then try to put back together what I just broke on accident.....




                       The GMax effect[img]http://ww
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Re: to be or not to be!

Postby SkyNoz » Wed Feb 01, 2006 2:20 pm

Does it have moveable control surfaces's, BTW looking nice never put togther a CFS aircraft yet in G-max. ;D
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Re: to be or not to be!

Postby Falcon500 » Wed Feb 01, 2006 3:54 pm

Sorry, lol, I didnt make the aircraft, I am just reworking the air file, dp, and textures.

But yes the flight controls, gear, canopy, stick, (wheels on the gear), oil coolers, and even a step on the ventral fuselage. My only problem with the animations is, there is a set of main landing gear wheels set into the fuselage near the rudder pedals.

Also any tips on weathering, I put some lighter colors near the wing on the fuselage and I will do more on the top of the wing root.

I thought abotu making it a RAF fighter instead of Russian, but I haven't made up my mind.
What do I do you ask? I struggle! Then destroy! Then try to put back together what I just broke on accident.....




                       The GMax effect[img]http://ww
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Re: to be or not to be!

Postby Falcon500 » Thu Feb 02, 2006 8:20 am

well i guess people dont fancy it, maybe I will just upload it with the original purple and green coloring :o
What do I do you ask? I struggle! Then destroy! Then try to put back together what I just broke on accident.....




                       The GMax effect[img]http://ww
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