by Felix/FFDS » Fri Jan 06, 2006 1:40 pm
wji - you make a good point, but let me explain further:
I make a part in my modelling program.
In that program I assign a material to it. that is to say, I define a certain surface property to that part. that base color will be opaque or transparent. At that point, if I'm making a glass part, I'll assign a transparency to that part through an alpha channel number - say alpha =128. this makes and sets that part as transparent.
Once compiled that means that a part with a transparency will be transparent, no matter what you do with the alpha channel in the texture!
Felix/FFDS