Black canopy?

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Black canopy?

Postby gryshnak » Fri Jan 06, 2006 8:12 am

I'm not exactly up to speed on alpha channels yet - is there a way to make the canopy on the default Extra 300 black, instead of transparent?  I've repainted the Extra many times but never the canopy, in fact I don't think I've ever seen it!

TIA

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Re: Black canopy?

Postby Felix/FFDS » Fri Jan 06, 2006 10:19 am

No.  In this case, the canopy is transparent because of the "material" applied to the part when modelling, not because of a transparency applied to a texture.
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Re: Black canopy?

Postby wji » Fri Jan 06, 2006 12:42 pm

One would presume if the alpha channel was white where the windows are located they would be rendered solid black. Having said that, I don't repaint default FS9 aircraft and can't make head-nor-tail out of the EX300 paintkit:

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Try using a white Alpha Channel  and see what happens. Black? Geez, man . . . try something!
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Re: Black canopy?

Postby Felix/FFDS » Fri Jan 06, 2006 1:40 pm

wji - you make a good point, but let me explain further:


I make a part in my modelling program.

In that program I assign a material to it.  that is to say, I define a certain surface property to that part.  that base color will be opaque or transparent.  At that point, if I'm making a glass part, I'll assign a transparency to that part through an alpha channel number - say alpha =128.  this makes and sets that part as transparent.

Once compiled that means that a part with a transparency will be transparent, no matter what you do with the alpha channel in the texture!
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Re: Black canopy?

Postby bbstackerf » Fri Jan 06, 2006 7:17 pm

Which explains why when you paint the fuselage of some texture files of some aircraft that don't show window positions an opaque color, in the sim the windows still appear clear.  Is that right?


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Re: Black canopy?

Postby Felix/FFDS » Fri Jan 06, 2006 8:20 pm

[quote]Which explains why when you paint the fuselage of some texture files of some aircraft that don't show window positions an opaque color, in the sim the windows still appear clear.
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Re: Black canopy?

Postby wji » Sat Jan 07, 2006 12:57 pm

Thank you for drawing this to our attention, Felix. You are correct.

I was hoping Gryshnak would try it (he did start this thread) and get back to us but I tried it myself and as noted the alpha channel (nor RBG paintkit) has any effect upon the Extra 300 canopy.
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Re: Black canopy?

Postby Hagar » Sat Jan 07, 2006 1:02 pm

Thank you for drawing this to our attention, Felix. You are correct.

I was hoping Gryshnak would try it (he did start this thread) and get back to us but I tried it myself and as noted the alpha channel (nor RBG paintkit) has any effect upon the Extra 300 canopy.

There's two basic methods of creating a transparent canopy as on the Extra. You can either use a transparent part or apply a transparent texture to an opaque part. From the main texture you posted you can see there's nothing resembling a canopy so it would seem the canopy itself is transparent & not textured.
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Re: Black canopy?

Postby gryshnak » Sat Jan 07, 2006 4:38 pm

Yep, it looks like the canopy on the Extra (and a number of other default aircraft) are permanently transparent, they don't even show in the texture bitmap.  Ah well, thanks everyone for your comments (particularly Felix), I think I'm not the only one who has learned something from this.  It'll all come in very handy when I learn a bit more Gmax and start designing my own planes (laughs maniacally).

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