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repaints not showing.

Posted:
Mon Jun 06, 2005 11:02 pm
by MidEx812
I've been trying to paint planes differently, but whenever I edit the textures to a certain extent, they don't show up anymore. I've been trying to paint a Kittyhawk design 737-800, and it won't show up. Also, on Kirk Olsson's F-16, I painted the tail, and that went fine, but when I started working on the rest of the plane, it turned 'no-texture' grey. Any help? Or anyone who would want to be my minion for new paint jobs?
Re: repaints not showing.

Posted:
Tue Jun 07, 2005 10:27 am
by igorski
Sounds like you forgot to convert them back to DXT3 or 32bit (I reccomend you use 32bit) I presume you have, and can use either dxtbmp, or image tool? Jut open the files you've edited, and
(imagetool)
[image menu] >> [format] >> [32bit] OR [DXT3]
(dxtbmp)
[file] >> [save as] >> [extended bitmap] >> and select type as 32 bit, or dxt3
need any more help, just post back here.
Re: repaints not showing.

Posted:
Tue Jun 07, 2005 1:06 pm
by Felix/FFDS
To add to the comments - FS will recognize just about any *.bmp format except a 24-bit (16M colors) image.
To test if that is the problem, save your texture as an 8-bit (256 color) bitmap and see if it shows up. If it doesn't , then you're looking at some other problem. If it does, then you can fiddle with the format, alpha, etc.
Re: repaints not showing.

Posted:
Tue Jun 07, 2005 3:37 pm
by MidEx812
Thank you, that was my problem. I'm stuck using Paint, and it automatically saves the images as 24-bit. Much thanks.
Re: repaints not showing.

Posted:
Tue Jun 07, 2005 3:40 pm
by MidEx812
Thank you, that was my problem. I'm stuck using Paint, and it automatically saves the images as 24-bit. Much thanks.
Ahh, wait. I come to find Paint can't save as 32-bits. unless another format would work. I would like to use a better program, but they confuse me.
Re: repaints not showing.

Posted:
Tue Jun 07, 2005 5:09 pm
by Felix/FFDS
THen follow igorski's advice asnd use DXTBMP to change the formats.
Re: repaints not showing.

Posted:
Tue Jun 07, 2005 6:45 pm
by MidEx812
8-bit works. I wish it was a bit higher quality, but it will suffice. Thank you.
Re: repaints not showing.

Posted:
Tue Jun 07, 2005 6:48 pm
by igorski
how many colours is 8bit? I suggest you get imagetool and save as 32bit. Much higher quality.
Re: repaints not showing.

Posted:
Tue Jun 07, 2005 7:48 pm
by MidEx812
I'm not sure I can. I only have MS Paint.
Re: repaints not showing.

Posted:
Tue Jun 07, 2005 8:04 pm
by MidEx812
can you give me a direct link to a better program to use?
Re: repaints not showing.

Posted:
Wed Jun 08, 2005 3:00 am
by igorski
No graphics program that I know of saves bitmaps in 32bit, not even PSP. You need dxtbmp (or imagetool) to convert them.
http://www.mnwright.btinternet.co.uk/pr ... dxtbmp.htmor for imagetool:
http://www.projectopensky.com/files/ind ... getool.exeactually some of the others on this page might be useful too (and you can get I.T. if the link abv does not work:
http://www.projectopensky.com/files/ind ... archMode=f
Re: repaints not showing.

Posted:
Mon Jun 20, 2005 10:34 am
by wji
Hi MidEx812, good luck with your repaints. Did I miss the part where you said you would d/l DXTbmp.exe?
DXTbmp is FREE here at SimViation. The link is included in the
SIMVIATION REPAINT TUTORIAL and is a
must-have for repainter whichever paint program one chooses -- including Adobe Photshop. Have fun.
bill
P.S. Here's the blab on DXTbmp:"DXTBmp - 16 bit Texture Manipulator Updated program for the creation, conversion, compression of the 16/32 bit Texture formats used by CFS2, FS2000, FS2002 &
FS2004 Uses nVidia codecs for converting Images to 444-4, 555-1, 565, 888-8 DXT1 and DXT3 formats. Allows the editing of 16/32 bit textures in any Paint program. Reads all default CFS2/FS2000/FS2002
/FS2004 formats except 8 bit (use Bmp2000 or BmpExt for them). Separate editing of Alpha channels. Good quality mipping. Preview all Mips. Convert most image formats. Import/Export Targa 32 bit images with Alpha. Import DDS. By Martin Wright. 541K"