Add Dirty Mask - How?!?

Posted:
Fri Feb 18, 2005 1:46 pm
by foo_fighter

Hi guys!
I'm repainting this airplane and I noticed she is too white, a lil unreal for my taste, so I decided to make her become "dirty", really dirty as a plane with extensive use is.
But I dunno how to create step-by-step some sort of "mask of dirty" for her....or a layer that I can paste over the plane body in order to make her as real as possible.
Can some1 teach how to this?
Thanks in advance!
cya.
Re: Add Dirty Mask - How?!?

Posted:
Sat Feb 19, 2005 3:30 am
by || Andy ||
Would help if u told us what program u were using ;)
Re: Add Dirty Mask - How?!?

Posted:
Sat Feb 19, 2005 11:23 am
by foo_fighter

:-/

hehehe...uuups! soorry! (stoooopid) LOL
I'm using PaintShop Pro 9.01.....

Re: Add Dirty Mask - How?!?

Posted:
Sat Feb 19, 2005 11:53 am
by || Andy ||
lol i tried psp9 and i didnt think alot of it,
I use psp8 but im more familier with it....
Ugg this is what i can think off....
Right,
Find yourself some grunge brushes, very usefull.
+ Use multiple colours on different layers use the effects such as hardlighting or multiply, to allow the original panel marks to come through.
+ Use Gaussier Blur when neciserry, sometimes it ruins the effect.
+ Sometimes using the Histogram can help things, but duplicate the object before, and then use hardlighting etc..
+ Use grunge brush's as either a eraser or a paintbrush.
This will give you the weathered effect aswell as the dirty effect.
+ Green's and Browns, sometimes can help bring out the dirt.
+ Cream colour can be used on the fuse to bring out a dirty and none perfect white colour, might be a idea to use grunge brush's and erase bits of the cream colour, and use the transparency settings.
Re: Add Dirty Mask - How?!?

Posted:
Sat Feb 19, 2005 2:32 pm
by foo_fighter

Thanks!
I'll try it and post some pics of my "dirtie job" LOL
thank you.
cya!
Re: Add Dirty Mask - How?!?

Posted:
Sun Feb 20, 2005 2:40 pm
by || Andy ||
No Problem,
Sorry it wasnt a step-by-step,
but thats how i explain it lol...