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Setting up night textures!

PostPosted: Sat Sep 11, 2004 1:34 am
by Travis
Okay, this may be more of a Aircraft Design topic, so feel free to move it . . .

I have been creating a few aircraft, and have recently been trying to make night textures for a couple of them.  But I ran into a LARGE problem!

The default aircraft (as far as I can tell) use a 256x256 BMP and an alpha channel.  So I created my night textures as that and saved them as such_and_such_L.BMP, and then added the alpha channel.

Shouldn't this work?  I am completely stumped . . .

Re: Setting up night textures!

PostPosted: Sat Sep 11, 2004 1:51 am
by Stratobat
I'm probably wrong, but try it anyway...

Take the night texture bitmap and paint it Pure Black, then convert the bitmap into 8 bit, leave out the Alpha Channel.

What happens if you leave out the night bitmaps? Does the aircraft become transparent?

Regards,
Stratobat

Re: Setting up night textures!

PostPosted: Sat Sep 11, 2004 7:17 am
by Felix/FFDS
What modelling program are you using - gWax or FSDS?

Also, when making your model (in the appropriate step) are you clicking on the flags to show it has a night light map?  (In FSDS there is a special flag and you add _LM to the texture...

Re: Setting up night textures!

PostPosted: Sat Sep 11, 2004 3:09 pm
by Travis
[quote]What modelling program are you using - gWax or FSDS?

Also, when making your model (in the appropriate step) are you clicking on the flags to show it has a night light map?