About MipMas





Hi Guys!
I got a question concerning MipMaps when use DXTBmp, is there a way to decrease the number of mipmaps?
Cos some textures got 9x bmps in diferent sizes, and I wonder if I can decrease this number to let's say 2 and I think the odel will blur a lil bit less, am I correct?
If so, is there a way to save the texture like this?
thanx
cya!