About MipMas

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About MipMas

Postby foo_fighter » Tue Jun 22, 2004 9:12 pm

:) ;) :D ;D

Hi Guys!

I got a question concerning MipMaps when  use DXTBmp, is there a way to decrease the number of mipmaps?
Cos some textures got 9x bmps in diferent sizes, and I wonder if I can decrease this number to let's say 2 and I think the odel will blur a lil bit less, am I correct?
If so, is there a way to save the texture like this?

thanx

cya!
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Re: About MipMas

Postby Stratobat » Wed Jun 23, 2004 2:41 pm

Is there a way to decrease the number of mipmaps?


I don't think so ???

You could always tick off Mip Maps in the Preference window though :)

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Re: About MipMas

Postby Merlin66 » Wed Jun 23, 2004 8:19 pm

Shouldn't make any difference to visible textures. The MIPs only kick in with distance, and naturally there's less detail anyway.
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