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alpha channel

PostPosted: Mon May 17, 2004 1:25 pm
by atotti2000
hey guys.
ive bin repainting no bother for donkeys as some of you might know.
recently, textures are blurred if i have too much shine/reflection on the alpha channel..
is this ue to my gfx card or is there a limit on how much you can cover or use?
has anyone else had this problem. wouldnt be suprised if it is my computer like

thanks

ant ;D

Re: alpha channel

PostPosted: Mon May 17, 2004 1:59 pm
by Stratobat
What format are you saving the image in... DXT1?

Regards,
Stratobat

Re: alpha channel

PostPosted: Mon May 17, 2004 3:48 pm
by atotti2000
DXT3

Re: alpha channel

PostPosted: Mon May 17, 2004 3:54 pm
by Stratobat
Weird, I've only encountered that prob with DXT1.

Are you using Mips?

Regards,
Stratobat

Re: alpha channel

PostPosted: Mon May 17, 2004 4:27 pm
by atotti2000
havnt fathomed that out like, how do you do em? lool


thats a no by the way ;)

Re: alpha channel

PostPosted: Mon May 17, 2004 8:00 pm
by Stratobat
I sometimes use mip maps, someone said that using mips deteriorates the quality of the bitmaps. I think in DXTBmp mip maps are set by default.

Regards,
Stratobat

Re: alpha channel

PostPosted: Tue May 18, 2004 4:21 pm
by Daz
yeah something in the settings of dxtbmp there is an option to turn off mips try that

Re: alpha channel

PostPosted: Tue May 18, 2004 6:02 pm
by atotti2000
thanks, ill try it now :D