textures looking blurred

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textures looking blurred

Postby Prowler1111 » Sun Dec 28, 2003 11:30 pm

Gents:
I use photshop and dxt bmp to texture my projects, but they apppear blurred once on the plane, the mippmapping is offf in dxtbmp..any hints?
they are also in 1024 format

best regards

Prowler
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Re: textures looking blurred

Postby VF-8 Doc » Mon Dec 29, 2003 3:54 pm

~S~

Have you recently adjusted your sound preferences in your sim?  Also, what sim is this for?  

After adjusting my sounds in CFS2, I had to go adjust the visual specs back up to where I wanted them, as I was experiencing the same problem.  

Good Luck!!

Doc
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Re: textures looking blurred

Postby Prowler1111 » Mon Dec 29, 2003 5:16 pm

i
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Re: textures looking blurred

Postby paulb » Tue Dec 30, 2003 10:34 am

Have you tried saving them as DXT3 bmp with alpha and no mips?  I find that this always removes blurries for me.  ;D

Cheers Paul
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Re: textures looking blurred

Postby f104g » Mon Jan 12, 2004 10:04 pm

The problem is probably the 1024 texture format.

I've also tried using a 1024 format on my models and found that the colours and textures were blurred when displayed in FS2002.

Try using a 512x512 texture format instead.

cheers
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Re: textures looking blurred

Postby Yarr » Sun Jan 18, 2004 3:39 pm

Like Paulb wrote you have to turn your mips off took me a wile to figure that on out.
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Re: textures looking blurred

Postby Yarr » Sun Jan 18, 2004 3:40 pm

Like Paulb wrote you have to turn your mips off took me a wile to figure that on out. And watch your Alpa chanels make sure that you don't want any parts going shinny or opaque.
Last edited by Yarr on Sun Jan 18, 2004 3:41 pm, edited 1 time in total.
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