DXT Repaint

Posted:
Mon Sep 15, 2003 8:33 pm
by foo_fighter

Hi Guys!
I was wondering if there is a way to mae *_t.bmp *.l.bmp where they don't exist??
I mean, change the paint scheme to a DXT3 with Alpha ?
thanx!
cya!
Re: DXT Repaint

Posted:
Mon Sep 15, 2003 9:01 pm
by Felix/FFDS
The proper engineer's answer is yes - make the textures and rename them properly.
The caveat is that if the model doesn't have a "_t.bmp" texture, but still has reflectivity in FS, it's probably an FSDS2 model, and it handles the naming of the texture slightly different (you don't need the _t).
As regards to the night map "_L", in either case, the MDL file needs to have been prepped to receive a light map. In building the model, the FSDS user needs to tick off a box when assigning the texture, and the gmax user needs to click a box when producing the model...