repaint file format questions

Hi
I was trying to repaint a Squirrel, but am having a bit of a problem.
I copied the texture folder and added the info in the airplane cfg file- that worked
I opened DXTBmp- imported the first texture (load normal image)
- sent it to the editor (photoshop)- made the changes saved it,
reloaded the texture in DXTBmp after I edited it-
that all worked fine.
Now here is the problem- trying to save the image and have it be recognized in FS. The original file is a 8-bit, Bmp...there is no option for saving it as a 8-bit in DXTBmp. After opening it as a normal image and sending it to Photoshop- it became a 24-bit image. If I use that option to save it, I can give it the original texture file name, but it does not show up in FS- the Helo shows up with no textures on it.
Open to suggestions on what I can do ~;o)
wish_bear
I was trying to repaint a Squirrel, but am having a bit of a problem.
I copied the texture folder and added the info in the airplane cfg file- that worked
I opened DXTBmp- imported the first texture (load normal image)
- sent it to the editor (photoshop)- made the changes saved it,
reloaded the texture in DXTBmp after I edited it-
that all worked fine.
Now here is the problem- trying to save the image and have it be recognized in FS. The original file is a 8-bit, Bmp...there is no option for saving it as a 8-bit in DXTBmp. After opening it as a normal image and sending it to Photoshop- it became a 24-bit image. If I use that option to save it, I can give it the original texture file name, but it does not show up in FS- the Helo shows up with no textures on it.
Open to suggestions on what I can do ~;o)
wish_bear