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Compressing textures

PostPosted: Fri Jun 06, 2003 3:35 pm
by Oz
For the texture to be visible in the sim i have to decrease the color depth but this in turn makes the texture...un-pure/compressed.

Re: Compressing textures

PostPosted: Fri Jun 06, 2003 3:45 pm
by Hagar
Oz. Do you use DXTBmp? http://www.mnwright.btinternet.co.uk/index.htm
Save the repainted texture from PSP in 24 bit & convert it to one of the FS Extended BMP formats. DXT3 is the default FS2002 texture format. Lots of info on texture formats in DXTBmp Help.

Re: Compressing textures

PostPosted: Fri Jun 06, 2003 3:52 pm
by Oz
thanks hagar