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Hagar: DXTbmp discovery

PostPosted: Thu Apr 03, 2003 12:38 pm
by Hoot
Turns out that if you pull the checkmark next to Include Mips in the Prefs menu, you don't have to wash it through ImageTool to kill 'em. DXTbmp won't save any mips without that checkmark present.


Enjoy!
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Hoot

Re: Hagar: DXTbmp discovery

PostPosted: Thu Apr 03, 2003 1:20 pm
by Hagar
Thanks Hoot. I didn't know about that option. I don't see the point as those mips are there for a reason. If you don't include them you might just as well use standard 8 bit or 32 bit format. IMHO

Re: Hagar: DXTbmp discovery

PostPosted: Tue Apr 08, 2003 12:01 am
by Hoot
I can't include them on my repaint (FSD T-38) because the mips cause a hideous blur in the texture. My tail numbers and some of the insignia were unreadable. Without the mips it all shows up nice and sharp. The only reason I'm using DXTbmp without 'em is simple; alpha channel. Not including them simply means that in the tower view at certain (distant) zoom levels, the AC shows up untextured. Not much of a drawback when you're looking for a crisp image.

Image
FSD T-38 in a Japanese "Rising Sun" scheme


Enjoy!
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Hoot

Re: Hagar: DXTbmp discovery

PostPosted: Tue Apr 08, 2003 5:03 am
by Hagar
OK thanks. I take your point. This makes DXTBmp even better than I thought & the only texture converter you really need for CFS2/FS2002.
Nice repaint. BTW  :D

Re: Hagar: DXTbmp discovery

PostPosted: Wed Apr 16, 2003 4:06 pm
by xmit
Thanks Hoot, I was wondering why my repaints in FS2002 weren't nice and sharp like in FS2K. I thought it was the sim or DXTbmp, I used to use Bmp2000 for FS2k repaints. Thanks again......................