Hi, I had an earlier post about too much reflection on a plane I tried to paint. I found where the Alpha channel was clicked so I unclicked it and it worked fine, till now. I'm using DXTBmp and Photoshop CS2. I can't find where it's making the alpha channel visible. I don't really understand how it works, to be honest. The texture file has a mix of DDS and BMP textures and these are BMP. I've been saving them as 32 bit from photoshop back to DXTBmp, then save it as an extended bmp to the texture folder. And this is how it comes out.